Paradox's Recent Forum Activity

  • Does the pen have settings/options for mouse emulation? Same with the touch, is there anything in the Control panel?

    I tried to find something on Google, is there a "Touch" button for times when the right click doesn't work? (like task bar icons)

    Quoting a guy who left a comment on a review:

    "Most people will probably use a mouse, or touch screen, so I think the only reason Sony included the touch key was to give it right click functionality without a mouse in places where touch screen won't work like the task bar icons."

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  • What made me think it was working was that i have a game that worked. However, returning to the game, it doesn't work in Chrome anymore, for the first layout, (title screen) but it does work when it reloaded the font for the second layout. (level 1)

    Edit:

    Here, I used the example and made a second layout, when you click, it switches to layer 2 and you can see the font switches to the proper one.

    https://dl.dropbox.com/u/85412219/forumposts/chromefontlayer2.capx

    Would this offer a lead to solving Ashley? (@sqiddster)

  • In fact, they are so global, you can put all your global declarations in an event sheet of their own, and it doesn't have to be included or associated with any layouts.

  • It loaded for me, Chrome Version 25.0.1364.97 m.

    Arial in the editor, the serif font in Chrome.

  • While grabbing the value of the timer and checking it to see if 4 seconds have gone by sounds good, I would probably have used WAIT myself.

    Here is the screenshot of RamPackWobble's code:

    <img src="https://dl.dropbox.com/u/85412219/forumposts/waitcount.png" border="0" />

  • A crash similar to the second scenario happened to me after first loading the new version. I actually drug a sprite to a new spot before it happened though.

    Trying your first scenario, it crashed during loading, creepy.

  • I've always used the win7 theme, and it does it too.

    Ashley would roll his eyes if he new my solution to close it when it refuses. (I use another bug we can't find to crash it.) ;-)

  • Here is a youtube video, but I don't know that it helps much other than show how easy it re-creates on my machines. I selected the properties pane in the video and show the click does nothing, then re-select the projects pane, and the click crashes.

    Processor: Intel(R) Core(TM) i7 CPU 870 2.93GHz (8 CPUs), ~2.9GHz

    Installed Memory (RAM): 16.0 GB

    System type: 64-bit Operating System

    Pen and Touch: Pen Input Available

    Video Card name: NVIDIA GeForce GTX 460

    Display Memory: 4050 MB

    Monitor Model: Cintiq21UX

    Operating System: Windows 7 Home Premium 64-bit

    (quad core laptop has windows 8 and does it too.)

    Edit: trying the link again, the "no follow" the forum added seems to have a quote after it.

  • It meant to click off the sprite to deselect it. Then use the object list in the pane on the side to select all of the instances for that object in one click. That seems to be the key as the projects pane has to be active when you click the properties pane. It won't crash if you select the pane first.

    I still can't narrow it down though, It took a few clicks with a tutorial already running, but it finally crashed.

    then I started a new project, made a sprite, filling it with black. control dragged to created a copy, deselected. then I selected both in the projects pane. crashed immediatly clicking the space under the properties, but above the little tooltip window.

  • I just did it too with space blaster, I duplicated the "player" sprite and selected it via projects tab under objects. Both highlighted. then I had to scroll down the scroll bar in the properties window, and like Kyatric, first click didn't seem to do anything, but then I clicked to drag across it with my mouse and it crashed before I could start the drag.

    Still using r116 64bit on this win7 machine.

    Edit: Ok, Windows 8 r117 does it too. Single click, and wait a sec.

    (kinda like the guy who went to the doc saying it hurts when I do this, and the doc said "stop doing that.")

  • You can store them in Variables "On start of drag and drop", see global variables here:

    https://www.scirra.com/manual/83/variables

    or store them in the sprite itself by setting some instance variables. these are created in the properties of the sprite. See the manual here:

    https://www.scirra.com/manual/73/instance-variables

    Edit: Took the odd space off the links. weird

  • No problem, there's a lot there, it's easy to miss. And now there's a greater chance the next person searching the forums for something like this, will find the answer.

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Paradox

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