Paradox's Recent Forum Activity

  • I really like your game Higgs, I gave it 5 stars.

  • Wow, when I noticed the jump in plays, my game had moved to the top 5th place in the arcade, Now it's up to 3rd place.

    I'm guessing the formula for number of plays versus rank is a prime suspect in the bug chase.

    I was actually looking for where that formula was posted once to add a ranking system to a level creator for ranking player made levels.

  • Apparently it's suffering from "issues" and is on the "to do" list. So stats won't be updating. Tom had answered my email inquiry about it.

    Mine quit counting the first day. The link in my signature must have counted a day or two longer. Nothing since.

    Edit: I take that back, it all the sudden has 520 more plays on the game screen.

  • I had tried something like that with MIN, but clamp does work better as it can stop in the negative direction as well.

    | clamp(self.Width+handle.hor*dw,-Sprite.Max,Sprite.Max)

    | clamp(self.Height+handle.ver*dh,-Sprite.Max,Sprite.Max)

    But it has a quirk when you drag past the clamped size where it jumps around and flickers positive to negative sizes. Which led me to believe I must not know what's going on.

  • Ashley, I tried to click on help in the exporter in Construct2 but it took me to the Scirra home page, so I thought it wasn't written yet.

    and now I click on it and it works fine. Figures.

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  • Disregard this, setting the mime type apparently did work.

    I tried submitting my Pucked game to Firefox's App store, and failed validation with:

    ---

    Your app failed validation with 1 error.

    Manifests must be served with the HTTP header "Content-Type: application/x-web-app-manifest+json". See developer.mozilla.org/en/Apps/Manifest for more information.

    ---

    in the validation details:

    ---

    JSON Parse Error

    Error: The webapp extension could not be parsed due to a syntax error in the JSON.

    Manifests must be served with the HTTP header "Content-Type: application/x-web-app-manifest+json". See developer.mozilla.org/en/Apps/Manifest for more information.

    ---

    edit: I tried adding the mime type to my web.config file:

    <staticContent>

    <mimeMap fileExtension=".jps" mimeType="image/x-jps" />

    <mimeMap fileExtension=".ogg" mimeType="audio/ogg" />

    <mimeMap fileExtension=".m4a" mimeType="audio/mp4" />

    <mimeMap fileExtension=".webapp" mimeType="application/x-web-app-manifest+json" />

    </staticContent>

    on the offchance it just wasn't seeing it, but that made no difference. (unless I'm doing that wrong.)

  • trying to help confirm, unanchored aren't shaking on the Nexus 7, but I don't have any games with anchor behavior to test. Have any public examples?

  • I see it in that capx too. (only that capx)

    I tried the Capx, shrunk the browser to a small size and I get an error in Firefox and requires forced shutdown:

    ----

    Javascript error!

    NS_ERROR_FAILURE: Failure

    localhost/glwrap.js, line 1366 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    ---

    In Chrome, the browser goes black, no error. but will close down fine.

    In IE it works fine, as expected. (surprised me too.)

    My games size fine in all of them. My graphics card is up to date.

    Edit: just realized, the error says GL wrap, so no wonder IE works.

  • Wow you really topped the first version. This one is so compact I can't see how it's working. How does that adding and subtracting the handle's positions work, so I can try and add limits? (max size or snapping)

    Thanks, my level editor is already much better with this alone.

    Any ideas on multiple selections? (I may not do that, it'snot that important.)

  • I've been playing with this, added keyboard nudge, right clicking handles to rotate with snap to 45 degrees if shift is held. But I'm stuck on getting the handles to size right when rotated with the sprite.

    I've tried couple times, but it gets bloated, and never really works. It's nicer using it with the handles floating over the rotated sprite in a global fashion. So that's what I will use unless someone can figure out how to work the floating X & Ys.

    Here's R0J0's code with the nudge and rotate if someone wants to add some more resize/rotate features:

    https://dl.dropbox.com/u/85412219/forumposts/resizerotate.capx

    Thanks R0J0!

  • There's always several ways to do things.

    Actually I wouldn't pin objects to every imagepoint, I would just move it to the point I'm scanning, check for overlap, and move it to the next. (less overhead, if it isn't already done.)

    Actually I just remembered, I did a pipe game once, (way back in Amiga days,) I believe it checked against a list, pipes 1 to 4 had openings on the left, 2-6 had openings on the top, etc.

    (It didn't flow water though, it was just legal places to drop your next pipe.)

  • I like it, makes me want to make a Mr Potato head type avatar maker. Drag and drop parts to assemble a face, and save using Pode's Filesaver plugin.

    http://www.scirra.com/forum/demo-save-images-on-disk_topic59053.html

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Paradox

Member since 29 May, 2012

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