Paradox's Recent Forum Activity

  • Ashley, can you say what you fixed? (event number to compare?) I used the example in a board game support app, but never tested it on a device.

  • LOL yeah.

    When R0J0hound makes something, you have to stare at it for a long time wondering how he got it to work.

  • If Ashley is out for the weekend, you could grab one of the samples to perform tests on.

  • I would probably record each keystroke, that way it would be compatible with all the exporters. For example Cocoon doesn't support text boxes.

    But text input boxes would handle putting the words together, with deleting and such.

    here is a tutorial on using a hidden textbox, so you aren't locked into the the look of each browser's version.

    https://www.scirra.com/tutorials/624/text-input-using-textbox-and-invisible-textbox

  • LOL

  • Does your game still work? mine wasn't working. I finally got it to work my not minimizing it on export. But I still get that error.

  • Sounds like fun. However, It would probably have to be integrated with the Scirra website to get enough people to continually use it.

    But I believe the Scirra website is already about maxed out.

  • I create many of my layouts centered and move the scroll on startup. This lets the sides or top and bottom to show extra info depending on orientation. So I can't use the dotted line to know where my edges are.

    It would be nice to adjust...

  • Link to .capx file (required!):

    Editor

    Steps to reproduce:

    1. Control f4 to debug preview

    2. notice your active Tab.

    Observed result:

    Tab closes and preview opens

    Expected result:

    Control f4 should probably not close tabs anymore.

    I think it was just June, you fixed the opposite, so preview wouldn't open when Control f4 was used to close a tab.

    Browsers affected:

    n/a

    Operating system & service pack:

    win7 64 bit w/dual monitor

    Construct 2 version:

        r142

  • Out of curiosity, does it work if you don't minify on export?

    I loaded up an old game to work on tonight, and previews work great, but black screen after export. My suspects were Random Seed plugin, and the old pathfinder plugin, and the list box control. (which I see in your screenshot)

    Exporting without minifying fixed my problem, so I gave up looking for now. Pathfinder and random seed worked in a test project alone.

    Edit: Just ran a test capx, and listbox worked minimized alone.

  • Hmm, now that I look, my default is set to Chrome in preferences, it is loading the system default instead.

    I didn't notice, because I usually set a preview browser different for each project. (depending on what I'm testing in each.)

    Open up your project main settings, in the properties tab. There under "Configuration settings" you can choose to use the default, or force it to use another.

    That one does work on picking the preview.

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  • Did you reboot the phone, like maybe something crashed, and it's not running 100%?

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Paradox

Member since 29 May, 2012

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