Paradox's Recent Forum Activity

  • It does have the button to pop it out to it's own window. (the little arrow in the upper right) however you do have to click it each time.

  • He means when you save in Construct2, use the option "Save as a single file." This puts all the project files in a zipped "Capx" named file.

    Caproj is only one piece of your project, there should be other files and folders.

  • When making the event for checking the variable, instead of clicking System to check the variable, click the object the instance variable belongs to. You will see the commands to check the instance variables.

    https://dl.dropboxusercontent.com/u/85412219/forumposts/MenuSelect.capx

  • Rhindon

    The object following the path isn't set to rotate so it appears to sit and wait, like it's following and invisible object that did have to turn around.

    And apparently setting the rotate speed up, makes the invisible object turn around quicker, so your object waits less.

  • MyHosting is good with helpful support. Linux starts $15.95 a month

    http://myhosting.com/

    Hostgator.com also has VPS for under $20, but I've never used their VPS, only generic hosting. But the support is very good.

    http://hostgator.com/

    edit: made links clickable

  • Actually I've always thought of it as X is the list and Y is the content of the list, X down, Y across...

    anyone else?

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  • Could you give the page a bullet behavior? When it gets within a few pixels of the edge, turn off the bullet and snap it to 0,0.

    (a few pixels because when it's moving it may be jumping several pixels at a time. you woul dhave to adjust so it didn't snap backwards.)

    Edit: Oh, and when you perform the snap, you also delete all the old page underneath.

  • Ok, got one... [edit: This one got added!]

    I just found the debugger is a great way to work with particles. Adjusting while watching is fun.

    I had been writing a tutorial on particles, and the debugger will now be included.

    But it needs to highlight the fields you adjusted, so you can make the changes in the editor easier. Can they turn red?

  • You could also use an older Pathfinding Plugin.

    I couldn't upgrade my turn based grid game to the new pathfinding because I store every step of the path in an array. The new one only shows nodes at the turns. (still working in my game in r141.)

    00Rez's plugin may do what you need.

    http://www.scirra.com/forum/plugin-fast-path-finding-preview_topic50820_page1.html

  • Yeah, most of us are waiting for a jump in technology. However many things seemed like they would be years out, have already happened. So I expect a surprise in 6 months to a year.

  • That figures it did it every time I tried last night. now it's working for me too.

    Close it, I can't get it again either.

  • I made a Sprite Font Tutorial that links to this thread.

    https://www.scirra.com/tutorials/629/sprite-fonts-the-how-what-when-where

    One thing I noticed, I had fonts made up that use different Character sets, and when I was importing them, since they weren't in the editor anymore, I had to open Construct2's image editor to see what characters to type in the "Character Set."

    Could they be added to the text file?

    edit: That would make sharing them in the forums easier too

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Paradox

Member since 29 May, 2012

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