Paradox's Recent Forum Activity

  • Ditto wow, the old artillery games didn't erase that fast.

    Firing rapidly I got my processor usage to spike at 23%, (averaged 9%) but could never get the framerate to drop from 60.

  • There you go Astro, you should get an email in 3 months. ;-)

    (I'm sure he meant minutes)

  • Yeah, I figured everyone who would most be interest probably already is, but maybe there is another like me, who overlooked it.

  • I never even noticed Nokia's Dev site until now. It's so integrated with Windows 8 Apps, I don't know how I missed it. I wish I had seen it sooner.

    They add challenges all the time, with points as prizes you spend on rewards, like gift cards or Nokia phones.

    I'm pointing it out because one of the current challenges is referrals. "Each friend you introduce as a new user to DVLUP who completes an App or Upgrade Challenge will score you 500 PTS."

    So if 2 people sign up and take part, I can get a $50 Starbucks gift card.

    http://www.dvlup.com/paradox/invite

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  • You may be able to do my solution with bullet behavior. Which is much faster than physics. It has gravity and bounce calculation too.

  • I use 8.1 on my laptop, it works great with Construct2. And I believe Ashley codes Construct on a Win8 machine. I think you will be fine.

  • I probably would have cheated and put an invisible side view grenade just off screen, bouncing on invisible ground. Then used it's Y distance from the invisible ground to set the scale of the actual grenade, the X along the invisible ground to determine the distance traveled.

    edit: (in other words, the x would adjust the speed to match the scaling from the Y, so it would be a literal translation of the motion from the top view.)

  • Here's a link to the sneak peek of the new arcade:

    http://www.scirra.com/forum/new-arcade_topic75147.html

    I haven't seen anything else about it since August, so xmas would be a surprise.

  • Oh crap. Sorry, that was still my original DL, and I used the 64 bit so never downloaded the 32 bit fix.

    I replaced the file in my Dropbox. (it's uploading as I type this)

    https://dl.dropboxusercontent.com/u/85412219/construct2-r152-setup.exe

  • Right clicking on the sprite and selecting "Copy" makes a new instance of that same sprite.

    Clicking "Clone" makes a whole new sprite with the same settings as the first one. and deleteing the first one won't delete this one.

    You can see it won't have the same name in the object list. it will add a number to it.

    And on picking...

    It looks like you might be using a variable compare to pick, and variable compare doesn't pick.

    basically, if the little icon next to the event is a gear, it's not picking.

  • Here is 152 in my Dropbox, can you get this one?

    https://dl.dropboxusercontent.com/u/85412219/construct2-r152-setup.exe

  • It's a bit squirrelly, sometimes it gets stuck, but seems to still keep count somewhere.

    For example the Share icons for two of my games:

    Pucked says: 179

    Chicks says: 1026

    In the arcade the counts are the opposite:

    Pucked says: 5926

    Chicks says: 269

    (Orbital is off by 900)

    My games in the Top list haven't changed position in months.

    But we are all waiting on the new arcade that is currently in the works. So we haven't been concerned about it.

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Paradox

Member since 29 May, 2012

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