Paradox's Recent Forum Activity

  • Work around tips:

    Bookmark your search results.

    Highlighting variables, temporarily rename them "IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII" and you can spot them in the events easy.

    Navigating, I find the spacebar & mousing the fastest. (I'm a big photoshop user)

    I know a lot of the problems with these were C2's GUI, which is what brought about C3, so I understand it may not be worth fighting C2's. That being said, based on my workarounds...

    New thought on "highlighting" backend, it may be easier to implement adding the flag to the name. Rename the variable with non-typeable character on the end when the user checks the box on that variable. Would save extra coding, just highlight everything with that character.

    I picture people keeping 90% of the variables highlighted all the time.

    Thinking back to old search posts, I think a lot of them were before the bookmark code was added. That would be a good solution, a second bookmark bar for search results. All search results get bookmarked there, and that bar opens. You could put a button in it to hide all non-bookmarked events, so people could still have the old look. (Arima) Actually, that might be a cool feature to have in the regular bookmark bar as well. (plus it adds to interface consistency, less to learn, blah blah)

    I'm picturing un-marking irrelevant results and keeping the results around awhile.

    The Navigation thing is "If scrolling" and the cursor hits the edge of the screen, subtract (or add) the screen width (or height) to the cursor location. E-on's Vue does this, you keep moving the mouse and the cursor will make several trips up the screen.

  • Not real clear on what's happening, or how you are going about it. Are you jumping to a function, which loses which starblue is picked?

    Or you don't spawn until after the event, which also loses the picked Starblue?

  • Quick and dirty way, stretch the sprites from the current point to the next one:

    http://visualparadox.com/dropbox/forump ... e_1.1.capx

    If you want to plot more points you need a math wizard like R0J0hound to help. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

  • There's a bug counting every page refresh as a day visited.

    See here:

    http://www.scirra.com/reputation

    BingBot has 44599 gold medals as I write this.

    I used to be in the top 10, (maybe 11th) <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

    Ashley is even in 20th place.

    consecutive-login-scirra-website-bug_t179392

  • Is "IsSaved" set only when the game is saved? If so you have to save once per game to be able to load?

  • Big yes, and everything PandaStudio said.

    Even if multiplayer only let me port my board games, (turn based) I would be thrilled.

    PandaStudio quote:

    Cloud save, achievements, leaderboards and multiplayer are a must!

    And the Xbox Live is also for windows 10 store and Windows phone, don't forget that plz

  • It's not fixed yet, sometimes it stops counting on following days where you already have a dozen or so "days in a row". If you miss a day and it resets to 0, it will count every refresh again. The next day it may or may not.

  • You could use Dropbox, (referral here https://db.tt/p5qml4Vb)

    Then when you export to HTML5, export it to the public folder in your dropbox folders. After it's finished, right click on the index file and choose "Copy public link."

    You can then paste that in your browser window or share it with a friend who can open the link in their browser.

    (dropbox keeps a copy online where it's possible to play it.)

  • LOL newt, that's perfect.

    "Tint" recolors it great. any tricks to scale it? it doesn't tile, so sprites side by side doesn't work.

    well, it does reverse on negative sized sprites, so you can tile in a mirrored way...

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  • Good workaround. You might post that to the Bug forum. However I don't know if Ashley has direct control over the minifier's name choices,

  • I would probably put an instance variable on the family, and set it to the opposing family currently in range. If none are in range it's not set. If two try to set it, they both set it to the same number anyway.

    Here is an old example I posted once using the turret behavior for range and detecting. It's like a zombie sim, they turn toward the last place the player was in range. Turret has several built in functions that may work here, but I just share if it should spark an epiphany.

    https://dl.dropboxusercontent.com/u/854 ... Range.capx

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Paradox

Member since 29 May, 2012

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