Paradox's Recent Forum Activity

  • You should put one of those images in a Capx demonstrating what is happening. That way we can see what you mean. (if it's your graphics drivers, we could tell you we don't see the problem.)

    Is the image clear in constructs image editor? If it's clear there, then your formats have nothing to do with it.

    I'm fairly sure construct uses all png-24, as that's the one that has transparency alphas. If you don't get an option to output the type, it's probably saving using whats there, if it was a gif, it will use -8, if it has too many colors or transparency then -24.

  • Are you comparing the exported size or the capx? On export is when it optimizes finding duplicates and using the same image instead.

  • it sounds like a parallax problem, but a few more clues may help. Could you recreate the problem in a small capx you could share?

    Try setting the Parallax to 0,0 for the background layer.

    here is a tutorial on Parallax:

    https://www.scirra.com/tutorials/314/pa ... ee-edition

  • Since the image looks exactly how it should if you didn't want the pixels to show, I would say Drew is correct, and Sampling's set to linear.

    And chadorireborn mentioned the pixel rounding, which if pixels are a partial pixel off where they can't be drawn as a whole pixel, the system would use some aliasing to make it look right. which could cause some minor blurring.

    from the manual:

    Sampling

    Choose between linear (smooth) and point (pixellated) sampling when resizing images. Linear is recommended for modern games with hi-res graphics, and point is better suited to retro games with blocky pixel art.

  • I was just coming to report the profile page bug myself to Hit refresh and it adds two days.

  • See this thread:

    If that matches your problem, (see my video in that thread)

    drag a sprite font off the left side of the layout, and everything will snap into place for the duration of that session.

    Then just undo to put the one you dragged back where it was.

  • You could always post a link, we could poke around and see if it is a corrupted sound file. at the very least, send you back a converted file.

  • Some sounds just refuse to convert. Most of the time it's because it's a mono file, they rarely work. Sometimes it's not 16 bit pcm.

    Then you get the one you can't explain. I just convert those to each, OGG and AAC and import them both under the same name. It's faster than trying repeatedly to get that WAV to import.

    The next sound will probably import fine.

  • Could you just use the Y position on screen to subtract from the size, and speed it's allowed to move?

    The higher up the further back it would appear. It shouldn't be hard, but may take a lot of tweaking to match your chosen background.

  • Congrats!

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  • Actually, floor and int are the same thing.

    see ashley's post at the end of this thread:

  • I saw your other post, here was mine I made before I saw yours:

    https://dl.dropboxusercontent.com/u/854 ... rGame.capx

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Paradox

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