You should do the platformer tutorials, as they explain how to avoid this issue. tutorials
—
Give this version a try. It will generate a log file. Send that to me so I can see the parameters sent to the Draw code. Thanks.
GYFM_v1_11_1.zip
Double check your spelling. If the above is exactly what you have, then the store key is capitalized, but the load is lowercase! (Save/save)
You also need the extra Set RandomPlace or you will always get a value at index zero.
You can use Array.Delete after you've retrieved your value.
Use Touch.X("Controls") & Touch.Y("Controls") with parallax set to 0,0.
Should work. The exception is that you also need to set RandomPlace BEFORE the while loop, otherwise your first default index is always 0.
Coin5Times.capx
Edit: and be sure your array is large enough in the first place.
Very cool. I like the effect when you place a light ON a shape!
The second tutorial listed on the tutorial page deals with animations (How to make a Platform game). You should definately do at least the top three tutorials.
1 to 9 in 10
Develop games in your browser. Powerful, performant & highly capable.
You need a For Each to pick one instance at a time to test with. Put it at the top of Follow and make sure everything is underneath it.
ForEachSample.capx
You've got Paralax set to 0,0. This overrides ScrollTo.
Member since 28 May, 2012