Game_BHT_139.capx
Each object already has an IID and UID, so you probably don't need another tag, but maybe you do, so I left that alone. I think this does what you need.
int(random(0,11))*50 + 100
Point of intersection
You can always store the position, and if the values change next time round the loop, you know the sprite has moved.
One option:
schematic_waves_BHT.capx
Third party plugins live here.
Just add an On destroyed, pick a random number between 0&3, and spawn on one fixed value.
Spawn25.capx
Don't include the extension. Convert the random number to int. Make sure your range is correct.
RandomShotSound.capx
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Found it:
GYFM_v1_11_5.zip
Let's try one more thing:
GYFM_v1_11_4.zip
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Added some more logging.
GYFM_v1_11_2.zip
Edit:
Yet more logging:
GYFM_v1_11_3.zip
Families let you group similar objects together and perform similar operations. Also, the nickname plugin allows you to pick by name.
Member since 28 May, 2012