blackhornet's Recent Forum Activity

  • Probably not playing just once - playing every tick. Check your logic.

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  • You said you wanted the speed at 100. Set acceleration to 0. Is that the result you actually want?

  • You've got acceleration set at 50, so the ball will constantly be getting faster, which it is. Flying through the solid can be explained because the drawing moves the ball by so many pixels per tick that it draws it on the other side of the wall in one tick, thereby missing the collision condition all together.

  • FAQ

    Look for: Continuous scrolling background

  • Link to .capx file (required!):

    blackhornettechnologies.com/C2bugs/GridCrash/SF_crash_wonkygrid.capx

    Steps to reproduce:

    1. Scroll with mouse-scroll-wheel

    or

    2. Edit the alignment properties of the spritefont object

    or

    3. Resize C2 window

    Observed result:

    Varies:

    <img src="http://blackhornettechnologies.com/C2bugs/GridCrash/SF_crash.jpg" border="0" />

    <img src="http://blackhornettechnologies.com/C2bugs/GridCrash/SF_crash_scrollwheel.jpg" border="0" />

    Note: grid is turned on, but not drawing when SF is on screen:

    <img src="http://blackhornettechnologies.com/C2bugs/GridCrash/SF_crash_nogrid_crp.jpg" border="0" />

    Note: just above and just below SF, (but with handles showing still) grid is drawing again:

    <img src="http://blackhornettechnologies.com/C2bugs/GridCrash/SF_crash_nogrid_topgrid_crp.jpg" border="0" />

    <img src="http://blackhornettechnologies.com/C2bugs/GridCrash/SF_crash_nogrid_botgrid_crp.jpg" border="0" />

    If you turn off the grid, the crash doesn't occur. I can reproduce this within a minute of loading the project and just altering anything that causes the main window to redraw. Rebooting workstation doesn't fix it. This has been here for a while but I couldn't reproduce like I can with this example.

    Expected result:

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    Win 7 Pro 64

    Construct 2 version:

        142, 139, previous versions too.

  • The problem is you've just destroyed the object! You can't keep using it. Just replace your destroy call with the animation call. Do a destroy when the "destroyed" animation ends.

  • This is a previous example:

    Creating Progress Bars

    Event 13 uses the same calculation.

  • That's the maximum width it will draw the bar when Current/Max = 1. Everything else is a proportional fraction of that width.

  • You can't use Wait to simulate this. Wait spawns off and runs whatever is underneath IT in parallel. You should be fine with what you are doing. The sub events are sequential.

  • Or...

    <img src="http://blackhornettechnologies.com/Construct2Stuff/subevent.jpg" border="0" />

  • The latest stable release is 139. Can you upgrade?

  • Sorry about that. My upload speed took a nosedive for some reason. It's done now.

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blackhornet

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Member since 28 May, 2012

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