I'm trying to set up a sound that plays when you collect all the donuts, but when it plays, the sound sounds like it's spazzing out. what could be wrong?
Probably not playing just once - playing every tick. Check your logic.
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blackhornet has a point. The audio event should be a trigger. Maybe your making it with a condition? Let's say you have a variable called Donuts. If you make an event like Donuts = 35 / Play "Win.ogg"
If you do that, it will play for every tick while that condition is true.