If this is answered somewhere I apologize and please point me in the right direction.
I have created a "floating" control pad that appears whenever the player touches the screen. It also moves the Sprite in the direction you touch, as it should.
The layout is a square 1024 x 1024, with a 512 x 384 Screen Size, this works perfectly on all the test devices on the XDK site.
Where i'm running into trouble is, this is used in a "Scroll To" Ghost Shooter type game. I cannot for the life of me get the controls to "stick" in one spot while the screen scrolls along the layout.
If I set the "Controls" layer (Layer with the controller in it) Parallax to 0,0 the controller will not spawn below the halfway point, ie: Player sprite begins at the bottom of the layout.
Is there a way to keep the Controller Sprite in a relative screen pos w/o fiddling with the parallax settings?
Thanks in advance.