Elliott's Recent Forum Activity

  • Goury: You'd be well within your rights to claim that; you would then file a statement expressing that claim to your legal counsel who would take it further: It could be a cease and desist, it could even be a lawsuit for damages incurred if you feel you're out of pocket, at the end of the day it would be brought before a judge and ultimately decided which party was in the wrong.

    In your case your solicitor would likely tell you that you didn't have a case, or more likely the judge would simply tell you to come back with a more convincing one.. As yours, whilst hypothetical, seems crazy: Inspiration is not copyright infringement, it would have to be fairly blatant forgery or contain incredibly strong similarities to even be considered as such.

    You don't seem to have a firm grasp of how the world works with talk of a conspiracy surrounding IP laws...

  • Think of it like an investment, if you've put down money for the product you're much more likely to make a real go of your work; not to mention have a bit of motivation for making some possible revenue.

    Frankly I'm amazed Scirra not only offer a free version of Construct 2, but also how fully featured it is: A 100 event limit and the exclusion of families barely dents the stupendous creative potential within the program; this reason alone was the reason I put down the cash for the product, very impressed with the quality up front and wanted to support.

    As for the price... I can't really empathise, at ?50 that's just over a days work for even the lowest paid job, and in comparison with the price of similar software, mindblowing. Even student versions of popular software can still cost triple figures, the price is bargain.

    An interesting route might be a freeium version of Construct 2, where you pay to unlock features like famalies and event limits, but at the lower levels any money you make with your games generates a cut for Scirra; from what I've seen I can't see them running with the idea, but it's one I'd fully support.

  • Goury, even a cursory glance at the citations/edit history of the Wiki article gives massive weight to it's validity... It's page ranking of 4+ out of 5 for each category (Trustworthiness, Completeness, Writing quality and Objectiveness)furthers the point. Ripping on Wikipedia has become the joke dumb people feel smart laughing at.

    For the topic at hand, I'd avoid using other's work as much as possible, in having to do work for yourself that you may not be experienced in is a great learning technique.

  • I'm not exactly excited, anything that allows a browser to simply stop implementing features isn't a big tick in my book; we could well have one browser doing the bare minimum and another keeping right up to the latest spec... It would similar to the IE/Chrome divide we have now, except much more dramatic in my eyes, there's a chance it could overcomplicate the dev process and make optimisation a real headache down the line.

    Not saying that Microsoft has been stellar up until now mind you...

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  • I spent a worrying amount of time using the sphere one...

    Great effects though!

  • You could simply create dummy sprites to use for collisions and pin them to your image sprites?

  • We would need your database details to do that.

    Here is the most concise and easily the best tutorial I've seen on the subject:

    scirra.com/tutorials/346/online-high-score-table-ajax-php-mysql

    It's very well explained and get's you up to speed in less than 30 minutes.

    Alternatively you could look into Clay.io

    scirra.com/forum/plugin-clayio-leaderboards-achievements_topic54357.html

  • I also experience a similar problem that throws up:

    Server Error in '/' Application.

    Unexpected XML declaration. The XML declaration must be the first node in the document, and no white space characters are allowed to appear before it. Line 1, position 26.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.Xml.XmlException: Unexpected XML declaration. The XML declaration must be the first node in the document, and no white space characters are allowed to appear before it. Line 1, position 26.

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    [XmlException: Unexpected XML declaration. The XML declaration must be the first node in the document, and no white space characters are allowed to appear before it. Line 1, position 26.]

       System.Xml.XmlTextReaderImpl.Throw(Exception e) +73

       System.Xml.XmlTextReaderImpl.Throw(String res, String arg) +122

       System.Xml.XmlTextReaderImpl.ParsePI(StringBuilder piInDtdStringBuilder) +195

       System.Xml.XmlTextReaderImpl.ParseDocumentContent() +4114235

       System.Xml.XmlTextReaderImpl.Read() +145

       System.Xml.XmlTextReader.Read() +15

       System.Xml.XmlReader.ReadToFollowing(String name) +103

       WebWizUserDetails.LoadByXML(XmlReader Data) +36

       WebWizUserDetails..ctor(String Username) +34

       UserProfile.Page_Load(Object sender, EventArgs e) +3727

       System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +14

       System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +35

       System.Web.UI.Control.OnLoad(EventArgs e) +91

       System.Web.UI.Control.LoadRecursive() +74

       System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +2207

    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.272

  • I just tried with my iPad, incredibly the results are actually better than Chrome on a laptop(!) Started at 15 FPS before spiking to 83, and is now hitting an average of 60-65 consistently on the Safari browser.

    If you're having trouble with iPhone you may want to read up optimisation for mobile devices.

  • I had a brief loading time (About 10-15 seconds) and then a solid 50 FPS with canvas2d on Google Chrome, I'm not seeing a problem? Were you using a certain browser?

  • Seeing the work in question would be very helpful

  • Very interesting work, would it be possible to see a game with the Clay.io running? I tried looking around on the site, the store and the tutorials but couldn't find anything, would be great to see it from the players perspective :)

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Elliott

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