Elliott's Recent Forum Activity

  • If your characters skin is grey and the clothes are colours, you get away with a simple adjustHSL effect and playing with the hue to change blue to red

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  • Ah, I misread - you could try something like this?

  • You can make it even cleaner - one action:

    Set size to (Self.Width+1, Self.Height+1)

  • Following this - I've often used the method described by Newt, however if performance drops or even hiccups the illusion is ruined.

    Interested if there's a better way.

  • The GFX plugin is very interesting - what exactly is happening that causes the game to double its frame rate? The particles are being capped?

  • Would be interested to see the same project with the new beta Fengist

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  • dropbox.com/s/qi2o2hzl5aji851/BulletAndSolid.c3p

    Great example dop2000 - my home PC has a RTX 2080Ti, 32GB RAM and an i9-9900k processor - past 1000 ants the fps drops to sub 20 before falling to 1-2. Definitely something happening there.

  • I don't have time to run the experiment right now, but is a linear drop in performance, or is there a key point that everything goes awry?

    Interesting find regardless, here's hoping the fix results in an engine wide soup up

    EDIT//

    Just ran the test (damn curiosity) can confirm test 3 and 4 turned the game into a PowerPoint presentation past 200 ants

  • The message typically has a sentence after that which elaborate specifically what you were rejected for.

    Almost always it is to do with money or gambling - does your app have microtransactions?

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  • Agreed with Newt - the solution is to crowdsource a plugin. We could look at getting a form of community pot/ plugin bounty going?

    The issue as far as I can see is that then we'd have the following problems:

    A) Both Scirra and Spine could disavow the plugin as being developed by a third party

    B) We would be beholden to the third party to update this plugin

    C) The cost of outsourcing programming at a fair hourly rate would far eclipse the cost of the tools themselves

    I guess we can only appeal to the cold heart of capitalism and hope that an enterprising dev sees that there's market demand for this plugin (and that he/she then sells it for a compelling price)

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Elliott

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