Excuse my ignorance, but couldn't you create a highly specific Mode7Additive effect?
...I, uh, have literally no idea how shaders work, just thinking aloud.
Euclideon? Did they ever get around to finishing their super voxel engine or whatever snake oil they were peddling?
The most basic trick I can think of to avoid conflicts is to have programmers prefix their objects/variables with their initials.
I wonder if this has any relation to the fact C2 is locked to 60 as an upper limit?
The drag and drop behaviour can do this.
There is a helpful example of this included in C2 - look at the templates section when you open a new project, I think it is called "Rotation platformer"
Add a conditional.
For example "Player>is on screen".
What's the action?
Develop games in your browser. Powerful, performant & highly capable.
Every tool I use that has layer also has folders - I'd happily welcome the same feature in C2
You can manipulate the individual timescale of an object via system events.
AMD A8 6600K APU w/ RADEON HD8570D and 16GB RAM - jerky 30 fps...
Very unrealistic test
There's no definitive list, you'll just find them in "how do I" thread replies and attached to the odd tutorial.
C2 comes with 94 example projects that can found in the example section of the Start Page when you launch the program.
Member since 27 May, 2012
Test Blog and heres some more characters