firebelly's Recent Forum Activity

  • Figured I'd post some updates. Just a note, all the art in the game will be pixel based from sources like TigSource, PixelJoint or Way of the Pixel. So don't expect to see high res graphics with all sorts of fanciness. I do wish I could add some better glowing, but I'm still looking for the right way in C2 to do it.

    I got some of the platformer portion of the game laid out. If you click on the link below, there are some videos of it.

    http://www.tempor.us/

  • Still not understanding why you would do this manually. 8Way direction and physics behavior would cover this right? You could set the mass/density of your ship in relation to the speed as well.

  • Why not just use the 8Way direction behavior? It has Max Speed, Acceleration, Decel? Seems like it does everything you want. Without any super fun geometry that I used to use in things like XNA.

  • There is another thread about this, but essentially you use the glow effect, but also you have to draw another sprite on top of the glowing one. At this point there is no "Glowing Edge" feature. Which is what everyone wants.

  • Normally I have a MainGun sprite, with multiple animations. I also have an instance variable called type. Along with another called Power, which lets you ratchet up strength as well and one called Damage to define the dmg.

    Then, have a section in the events that does different things depending on the type. Power is usually just a multiplier for DMG.

  • Remember that posting to the Windows Phone store is not free. 99$ a year for a developer license. Just to make things clear.

  • I've been having a lot of issues with GitHub for Windows and Construct 2. I'm guessing that a lot of it is down to me not knowing how to properly use it, but I'll explain what issues I'm having:

    This is the method I've been following, along with the other guy in my team. We've got our main development branch, and both have our own branches for stuff we're working on. When we try and merge a branch into the main Development branch, it complains about conflicting files and refuses to merge.

    Are we supposed to avoid working on say, the same layout, at the same time? It just doesn't seem to ring true to what I expected Git to work like.

    It is all text at the end of the day, so merging shouldn't be an issue. You might be running into issues because you are doing a baseless merge, it doesn't know the state of your changes in comparison to your team members. You should be working on one dev branch. I am not sure I fully understand using 2 personal branches and then merging into those, and then merging into the dev branch.

    Some of his suggestions I disagree with as well, such as the following.

    What happens if a bug is found in production? He suggests: "My general process for handling this involves the following

    Make the fix directly on master

    Tag it as a patch release

    Push up the change

    Merge the change into development"

  • I've been trying GitHub with construct 2 and it seems to work really well as long as you use project folder.

  • Remember RT uses ARM processors. Not sure if VS2012 will target that without you calling it out.

  • Indeed, working on project as a folder does sound like the correct way to go with source control system and C2.

    This very week end I participated in a jam with several persons over the internet and it's true that a good system and work flow would have helped us greatly.

    A few years ago I've read the first chapters of subversion's documentation, but never went further more than installing and hardly toying with tortoise and never really setted up a server.

    If anybody can provide feedback or resources on how to configure that kind of setup for working on C2 projects I'd be grateful and willing to try it.

    Does github allows for "private" (as in non open-source and if possibly not publicly reachable) projects/accounts ?

    Do you know of any service that would ?

    And if paying services are the only solution what are the best in quality/price ratio in your experiences ?

    Thank you in advance.

    You can use GIT for free, locally. GitHub only allows free projects if they are OPEN. It costs $7 US for private repositories and a number of users. You aren't going to find a really good free one, because hosting is expensive, especially for source control because of all the diff changes you have to maintain forever, you don't grow linearly.

    The best way to do it, is to share a local GIT repo, then when you are ready and have 7$ a month, just post it to to GITHub.

    That said, I'm a huge fan of TFS (C# guy here) and that usually costs 10000-14000$ US because you have to use it with Visual Studio Ultimate (Plus MSDN). Now Microsoft allows for free versions too at tfs.visualstudio.com/en-us/pricing/information Using it with construct 2 would be interesting.

    I say git is the best solution. just keep the git window open and save often.

    Question: Does saying as a project as a folder vs single file have any impact on saving time or chance of corruption?

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  • I could dig into it. I did ALM work for enterprises for a while. Mostly using TFS 2010 or Rational Clear tools. The concept is the same, but it might be more difficult given the single file nature of the beast.

  • I believe you need Mac OSX and Linux before to compile, i'm not sure how it works, there a fact Unity3D can export .app for Mac OS X by Windows.

    I think Unity does some virtual machine funny business like Java. Don't think they can just compile natively like that.

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firebelly

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