firebelly's Recent Forum Activity

  • This might be a duplicate, but I think what I am looking for is very specific and might not have been mentioned.

    I am looking for an editor, ide, tool or anything that lets me take a tile sheet (set of tiles) and easily, quickly build levels with them that I can export as a single PNG. I don't want or need to export the level as a tile map or special format, I just want to be able to create backgrounds basically.

    Yes, Photoshop and Gimp do this, but I want a tool designed for it. With a little pallet of tiles I can just drag and drop.

    Thoughts?

    Update: This seems to be pretty close.

  • I'm a little bummed at the gamepad, it doesn't seem to have a start or select button.

  • I was talking to the OUYA guys a while ago about HTML5 games etc. Are we still just planning on using the standard Android path to get on OUYA?

  • Here is a little update video.

    [TUBE]http://www.youtube.com/watch?v=Zuog_Vr30rE[/TUBE]

  • Totally my bad on this. Adding Else before each of the statements created the right impact. I was assuming subevents acted as Else Ifs and not Ands. Else Fixed everything.

  • I am experiencing a strange error with on pressed as well. It seems like there are multiple events being fired at one press maybe? I have a key press command, where on up press, you change a variable from 0 to 4. Each press sets the number to 3, 2, 1, 0. Strangely, right now, if I press up, it should set it to 4. But it is setting to 3.

    In the first image, if I press up, currentlySelected becomes 3. NOT 4.

    <img src="http://i.imgur.com/8uidb.png" border="0" />

    In the second image, it becomes 4 as expected. Let me know if I am just missing something.

    <img src="http://i.imgur.com/7Nfsq.png" border="0" />

  • WebStorage seems to the most used technology for storing data locally. I wanted to create a thread that sums up all the persistence talk into once place.

    I wanted to discuss pros and cons to all aspects of persisting data.

    What is a better solution, saving many small strings into webstorage or creating an array of settings to store via custom jquery?

    What is the upper limits of saving to webstorage, how many times can I save at once before the game is impacted?

    What are problems you can run into persisting data, like corruption of data?

    How often is too often for auto saving data?

    What are some suggestions for helping the end user keep data safe?

    How can you secure this data from tampering if you store game data?

    (BTW, Clay.io does some really solid stuff in this arena)

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  • Not sure if this really means anything.

    http://www.w3.org/News/2012#entry-9667

    UPDATE: I spoke too soon: "W3C is on schedule to finalize the HTML5 standard in 2014."

    LONG LIVE HTML6!!!

  • Sounds good! Thanks Ashley!

  • I added the Vignette and Scanlines to my game to see how it looks. I liked it, but now I get lots of streaks and artifacts.

    It only streaks when I am moving around on a platformer and I have the background set to move at a different speed than the top later.

    I think the webgl can't figure out how to render the tiles on top with a moving background or something, and it gets confused.

    So if use lerp to position, my screen kind of scrolls to the spot.

    But as it is moving to that spot, all the tiles streak. See Below.

    This only happens if there is no background and it is using the layout default. There is never any streaks over a tile/sprite.

    <img src="http://i.imgur.com/ZmykA.png" border="0">

    Here is a capx with the issue.

    https://dl.dropbox.com/u/122492/StreakTest.capx

    I think the fix is just to have a background set of some type. I'm curious if there is another fix.

  • You want to use Lerp to scroll to it. It gives you that quick but more natural movement.

  • I was reading this on reddit the today and wondered if anyone had seen good examples of it in Javascript or even in C2. I saw there was a generated terrain example, but it seemed a little too complex for what it was doing. Any thoughts?

    http://bigbadwofl.blogspot.com/2012/12/random-dungeon-generation.html

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firebelly

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