firebelly's Recent Forum Activity

  • I have a different ogg file on every layout.

    None of the would play at all. I eventually started changing the music files to all be the same, and they play now. But I can't seem to get it to work with a new music file on every layout. Lots of issues where either no music plays at all, no sound at all, plays once then never again (using stop/start).

    Maybe there is something up with the way it reads the files? Maybe the encoding is off?

  • Is there a way to verify this? I've also had that issue (can't reproduce) where the sounds don't start until after the first music play. Not sure how to make it happen again.

    All my music is encoded as an OGG, all sounds are OGG+M4a.

    To me I feel like the audio menu should be changed a little to differentiate these things.

    Play Music (Tag): Stops all other music automatically, plays new music.

    Play Sound (Tag): Just plays the sound.

    This would remove the need to have "On end of Layout: End stop sounds.."

  • Also. I just realized I had the "Select" tool clicked on the sprite editor. When I unchecked it, my menu options were no longer greyed out.

  • This happens to me, dual monitors and Windows 8. Can't find what is exactly triggering it. But at I can confirm.

  • The rope example is as good as you can get almost, you just need to add more sections to make it more "realistic". There are settings in the physics behavior you can also play with to get a better "feel".

    You can also use events to find the last piece of the rope, pin an object top it, which can than be "sticky".

    For swinging you just need to apply a force or impulse to the last piece to make is swing.

    This is off the top of my head.

  • Excellent graphics! Love the art. Yet I think in some of your layouts the color pallet is a bit off balanced. Other than that its awesome.

    Which ones in particular? The weapons room and bridge are my bigger works in progress. But any feed back is appreciated!

  • have you tried the rope example in the how to section?

  • Anyone who has a ouya now might be able to help. I want in on this competition.

  • Ahh, Thanks, I think I should be ok as each room will either be tiled or a decent size smaller than the screen! Good idea with multiple tiles though for size restrictions...

  • Been playing with some different tile editors. I was using Construct 2 before to do most of the tile layout, but I'm opting for a solid background with transparent sprites to simulate the floor. Here are some of the results of the last week.

    <img src="http://i.imgur.com/2cnnS.png" border="0" />

    <img src="http://i.imgur.com/xJcw9h.png" border="0" />

    <img src="http://i.imgur.com/hEmChh.png" border="0" />

    <img src="http://i.imgur.com/oKZxch.png" border="0" />

    <img src="http://i.imgur.com/7USDJh.png" border="0" />

    <img src="http://i.imgur.com/39Rc2.jpg" border="0" />

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  • The main problem with your question is "it depends". It really depends on the game, how many sprites, how many physics objects, how many effects and particles you use. You can't build a game and have it run everywhere. I think as developers, we need to understand that the mobile platform is far different than the desktop. I am planning on having two completely different builds for desktop and mobile. Mobile will have many effects removed to ease strain on the CPU.

  • The iso one looks nice! I think the link I posted in my OP is pretty solid. My only compliant with it is that it doesn't merge layers well. When I merge down, it loses transparency.

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firebelly

Member since 10 May, 2012

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