egos's Recent Forum Activity

  • Perfect

    I test this and make a feedback rapidly

    this

    http://cs.stanford.edu/people/karpathy/convnetjs/demo/rldemo.html

    will be very helpful i think

  • Hello

    nice idea and so important for the futur

    But

    I didnt find the capx on your web page

    Any idea to find documentation ?

    Thanks

  • Same problem

    its the first time i have this bug

  • I undesrtand but why ??

    I remember to have no probleme with autosave before.

    If you have an idea

  • The worst is that this bug depend of the browsers

    I manage this on chrome with a delay and a disable/ enable ....

    this effectively one of the most useful plugin for testing parameter i hope this can be fix rapidely

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  • sliderbar have so many bug i advice to not use it.

    After two years i prefer to made my own plugin if you you want to polish your project

  • hello

    i ask the question the 16/02/2014

    Do you know if this "MUST HAVE" plugin is possible as an update of construct2

    If not : why ? considering that construct 2 = html 5 = canvas

    Tanks in advance

  • Thanks for your answer

    yes but for acces to the A* we have to use object and not a simple position in a grid/matrix

    a basic game in 8 directions dont need all the feature of pathfinder plugin

    In the case of tumira you calculate the collision of tilemap for recalculate the A* matrix but you just need to block the coordinates of the tile in the A* its so much simple.

    Its a plugin for real time game but too much cpu consuming into a huge map of a tilemap game.

    Personnaly i use A* plugin of 00rez and unfortunetly its not a good solution but i gain 10x performance

    Ashley if there are a way to acces directly to the A* it will be great

  • it will be more easy to use a simple A* algorithm on a array than pathfinding plugin no ?

  • good idea <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Hum

    i hope it will be possible .

    This just force to me to keep instance evry time and so increase the number of sprites

  • Hello

    The question as been asked in the bug section but i think its not a bug so i ask the question here

    If you create instance with a call function you cant change or use property of the new instance into the same event

    Or (and its why i think its not a bug ) you just need to wait 1 tick to interact with the new instance in the same event

    I just need to know if this can be change in the futur

    thanks in advance

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egos

Member since 29 Apr, 2012

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