Thanks for your answer
yes but for acces to the A* we have to use object and not a simple position in a grid/matrix
a basic game in 8 directions dont need all the feature of pathfinder plugin
In the case of tumira you calculate the collision of tilemap for recalculate the A* matrix but you just need to block the coordinates of the tile in the A* its so much simple.
Its a plugin for real time game but too much cpu consuming into a huge map of a tilemap game.
Personnaly i use A* plugin of 00rez and unfortunetly its not a good solution but i gain 10x performance
Ashley if there are a way to acces directly to the A* it will be great