I work on about 3 projects at a time.
My main large project which is on and off
Any kind of contract work
And my mini games.
As a watch out don't confuse lots of events for a large game. My current larger game is hitting close to 2000. However upon reviewing my work months later after having worked on another project. I can probably halve the 2000, double performance and make the code more re-usable elsewhere. In fact I'm working on getting funding to just spend some time re-factor the code. Would reducing my events from 2000 to 1000 suddenly cut half the content from my game?
Historically in the early days of programming. Programmers used to judge them selves base on the KLOC. Thousands Of Lines of Code. Programmers would boast a higher KLOC. It was until later when programmers became better and found that what one person could do in 1 KLOCK another could do in 100 lines with better performance.
However having said that. I really really want to see this strategy political tactical rpg. The idea sounds great. Nimos100 you have any screen shots. You game does sound tasty