jayderyu's Recent Forum Activity

  • super duper simple easy peasy.

    Create a physics Object on touch. hinge joint the plank tot he physics object. drag on the physics object around. Make sure to use strong forces on the physics object and NOT set position. the hinge joint on the plank will create the effect your looking for.

    7 Posts, 8 months? really?

    Anyways. How about doing some research. even some of the gorgeous older mobile games on the iPhone4(NOT S). Usualy only had less than 10 animated objects set with static backgrounds.

    Take Infinity Blade. That game only ever had 2 Moving objects on the screen. The rest was static which is easy rendering. Those Korean RPG's that look gorgeous. Check them out. Static environment with usually never more than 10 objects on the screen at a time. It's all about application of knowing the tools.

  • That's interesting. I'm having touch issues. Though that could be code on my part.

    If you having troubles doing device detection there are different ways. As an example you can do a search on the browser type for "silk". Which Silk is the modified browser for Kindle devices. There are other ways than just "isMobile"

    megatronx

    This comes and goes in waves. Though I notice the waves are getting larger each time :\.. I think personally I'll be around a lot less for the next month. As you say. You can't help some one who doesn't want to be helped.

  • You need to build an SOL object list.

    This can be done in many ways. I suggest checking the manual and tutorial for Object Selecting.

  • It's better that Occulus Rift is the hands of another company. The outcry mostly comes from a change of focus. Rather than gamers keeping the Rift to themselves, it's now going to be a product for the masses.

    I personally still think the product as is. Is not worth that much. It's too niche. It's cool and I will get one, but I just don't seeing the product being a big deal. Convenience is King and the Rift is not convenient.

  • c2var date = browser.execjs("var d; d = new time(); d;")

    You can make a browser javascript call. Or you an use a plugin.

  • Yes. I think your missing the prior posts Lucid has mentioned that Ashley needs to update C2 for the plugin to fully work.

    Like the other thread. YOu will need to either use a an unoffical plugin. Which you can find in the plugins section of the forum.

    Or you can learn some js and use the Browser.jsexec capabilities. C2 has no realtime clock functionality as of yet.

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  • I stand corrected , Adobe bought PhoneGap. Then who did Intel buyout?

  • apx 2000 events. But I can cut about half of that and keep the current content the same. I've gotten a lot better since the development started and I found many ways to re-use code.

  • I work on about 3 projects at a time.

    My main large project which is on and off

    Any kind of contract work

    And my mini games.

    As a watch out don't confuse lots of events for a large game. My current larger game is hitting close to 2000. However upon reviewing my work months later after having worked on another project. I can probably halve the 2000, double performance and make the code more re-usable elsewhere. In fact I'm working on getting funding to just spend some time re-factor the code. Would reducing my events from 2000 to 1000 suddenly cut half the content from my game?

    Historically in the early days of programming. Programmers used to judge them selves base on the KLOC. Thousands Of Lines of Code. Programmers would boast a higher KLOC. It was until later when programmers became better and found that what one person could do in 1 KLOCK another could do in 100 lines with better performance.

    However having said that. I really really want to see this strategy political tactical rpg. The idea sounds great. Nimos100 you have any screen shots. You game does sound tasty

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jayderyu

Member since 11 Apr, 2012

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