Just wondering, jayderyu, if you know of an equation that could give a smooth non-revolvey movement?
I've been using this formula...
((distance(Objects.X,Objects.Y,Cursor.X,Cursor.Y)^2 / 500 + 10) + Objects.Physics2.LinearDamping * sqrt(sqrt(sqrt(distance(Objects.X,Objects.Y,Cursor.X,Cursor.Y))))) * Objects.Physics2.Mass / 100 + sqrt(distance(Objects.X,Objects.Y,Cursor.X,Cursor.Y))
But I think that's probably a bit overkill, and it can most likely be factorised / simplified as well.
Edit: You'd be surprised how well it works though =P