osmoskosmos's Forum Posts

  • 13 posts
  • I really don't know how to do that either. Most of what I remember and can do in C3 is pretty basic so I need some more assistance :(

    Layout 1:

    4 different sprites already on screen (so I don't spawn them since they are already there) . They all have automatic movement but are now disabled so they are still.

    When layout starts, random one of them must start it's movement. When it's done and destroyed, another random one out of 3 sprites still left, does the same. When all 4 are done and destroyed, it triggers a text or something.

    I just don't know how. I have tried everything I can, searched tutorials and demos but can't find anything that I could use...

    If anyone has a file that shows this or a tutorial online, I'd be so grateful.

  • I tried that but they are not instances of a same sprite, they are 4 different sprites.

  • Hi! It has been a while since I played with Construct, so I ask for a bit of help here.

    Layout with 4 different sprites already present.

    How do I pick a random sprite from those 4? Then it has to do stuff and it gets destroyed. Then there's 3 left and I have to pick another randomly from those 3. And so on until the last one of those 4 has done it's part and is also destroyed.

    I tried to google this, also tried to search from manual and these forums and couldn't find a solution....

    Tagged:

  • Small update : the demo is now here and it is updated a bit.

  • osmoskosmos no problem <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    I got it working. It still has some flaws though, have to look into it and really understand the process first. Thank you for your help!

    I uploaded a demo for testing purposes. Works with gamepad and for best experience, use headset.

    copy+paste it

    scirra.com/arcade/puzzle-games/planet-9-8872

  • Hi,

    I uploaded my first demo for testing purposes. Test it if you like and please give me feedback. I know it's not perfect but I will update it when I make progress.

    Some instructions: You need gamepad to play it. I used xbox one controller which worked fine. I assume any pc controller with analog sticks will work. Also, if you have plug in your headset and use it.

    Lastly, go fullscreen

    scirra.com/arcade/puzzle-games/planet-9-8872

    My rep points doesn't allow links, you have to copy and paste <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad" />

  • Hey thanks for reply! I am trying this, I hope I can follow your instructions. I am not that good with C2.

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  • Hi,

    For a few weeks now I've worked with this game concept/demo. Last few days I have tried to come up with a solution for this but I think I'm doing things so wrong. I have tried to search for tutorial or answer from this forum.

    What I try to achieve, is that my character has basic running (left and right) 2 jumps (small jump and bigger "jetpack thrust") and the hardest part which I don't have skills : Different animation on jumping+falling AND it has to be done so that when character runs a hill up or down it doesn't mess that up.

    When I try different solutions, it does one of two things : it shows running animation mid-air (think Michael Jordan) or it shows the right animation mid-air but when character runs on ground, it decides to throw in a little falling/jumping animation because it is going up or down. So it looks like Michael Jordan on steroids.

    Anyways , my take on this is wrong to begin with, would someone please be so kind to point me in right direction.

    This pic shows the basic movements when character runs mid-air.

  • ...and everything else kind of works but I just want those fries to act normally

  • Thank you for your input!

    OK.... I have no idea (I played with joints but no luck for me) how to implement those in to my project. I'm newish with C2. I'm not looking for someone to do it for me but... If it's not too much to ask, a small example would help.

    For clarification, my layout consists of 5-15 planks (french fries) and a ball (meatball, ofcourse). Player has to make a somekind of tower from the draggable french fries and then get that platformer meatball to climb to freedom. Best idea for a game, I know.

  • Hi,

    I'm trying to make a physics game. Part of it involves draggind and dropping different shapes. My problem right now is to make objects act more realistically when I click and drag them. I need them to understand where I clicked and act accordingly. Let's say I have a width 10 x height 2 plank and i click on the left side of the plank and start dragging. The right side of the plank should ofcourse fall because the laws of the physics. I can't achieve that on my own so I need your help on where to look...

    Also, if there's no way to do that, is it possible to get more realistic results with multiple image points or something?

    Thank you!

  • Thanks Plinkie,

    I'll try to play with those and if I don't succeed I'll post .capx for you to view.

  • Hello everyone,

    My scenario is 9 objects that needs to rotate with arrow keys. I can do that part, but they all rotate at the same time. I want to somehow activate them 1 by 1 with mouse click so just one object rotates at the time. Any ideas? What am I missing?

    Thanks for reading this!

  • 13 posts