jayderyu's Recent Forum Activity

  • Prototypes usually take me .05 to 2 hours. That amount of types get's the basic gameplay running with simple blocks or even animations that are grabbed from the net. I can also usually get the full functionality of game up in less than a week. But as for polish as roberto says, can take a LONG time.

    There are however a few exceptions to prototyping.

  • As far as I can tell. You can't.

    https://developer.amazon.com/appsandser ... gamecircle

    Maybe you saw something I missed. But it clearly shows Unity, C++, Cocos. C2 uses JavaScript. If there is no JS api there is no integration without coding a binding yourself.

  • In any programming language check out Tutorials and Expressions. Expressions will teach you the core functionality.

  • Let me clarify.

    Phone Gap

    CocoonJS

    Cordova

    Are all different technologies. While a lot of people think that PhoneGap and Cordova are the same tech they are not. Cordova is a Apache Foundation project that uses bindings to access device hardware.

    PhoneGap was started by another team that used Cordova and made easy packaging. but PhoneGap is not Cordova. Then I believe Intel bought PhoneGap.

    CocoonJS is it's own base browser components. Originally to offer game features and hardware access. However CJS did this on it's own. CJS now also uses Cordova, but there is no information of PhoneGap+CJS.

    Phone Gap and CJS are there own wrappers that both use Cordova. They are not compatible.

  • Hello everyone. I am having reports from a gamer that my touch game Input isn't working on the KindleFire and KindleFireHD.

    Has anyone had this trouble?

    Does anyone have a KindleFire/HD to test with.

  • Nope. Your asking for C2 to export to C#/VB. Where as C2 is expressly written for JS. Also I suggested since C2 used JS why no Unity. Nope. There is a lot more too it. Even if C2 could translate the JS code to C# there is an entirely different library layer. Which would result with every plugin being re-written.

    However I'm sure C2 will have XBox One support some time in the near-ish future. Especially with Universal apps.

  • Depends on how your parsing. I suspect your tokenating. So every time you tokenate the search begins back at 0. If you tokenate your self by actively tracking your current character position. compare until next comma then you can save time. But otherwise your going to lose performance.

    So as an example

    mega, super, fun happy, time

    If you for some reason need time

    while(word != "time")

    word = tokenate( srtring, loopindex, ",")

    **** let's ignore the permanent stuck loop this would require.

    anyway this would search through your string 5 times to find time. What the system has to do is create a string for eaching parsing into a word. So the system is going to create an array every tick. then destroy the array. So your asking for an array to be created an destroyed.

    Where as if you broke it into an array at the start of layout you could just do

    array.find("time")

    and then avoid creating a tokenized array at the beginning of the layout.

    now however if you instead did

    if( string.find("time") )

    then that would be faster than tokenized parsing.

    Where as in an array. once you compare the first you move on to the second.

  • C2 Event Sheets lend itself to a better Hybrid of Code.

    Now I love Scratch. I think Scratch is fantastic to teach kids how to program. But my problem with scratch is tht the blocks ARE BIG. And then often use up tons of space.

  • object var name = "StormHo"

    compare object.name = Stormho

    compare variable name = Stormho

    people can tell you tons of stuff. You can read tons of stuff. But what you learn best is what you do. Apply, experiment. break. You will learn a lot from that. Also this question should be in the begginers How do I

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • If it's your image and you have a valid license of use of the software. Then there is no legal problems.

    A Flash Vector animation is not a sprite. However if Flash Animator can export a sprite sheet then there is no problem either.

    If you can do it. Then do it

  • Depends on what you need. If this is an occasional search. Then just stick with parsing text. However if this is action you need to do per tick. Then turn your text into an array by parsing the string at least once.

  • Thanks for the fork. I appreciate that

    I found beahviours calculating angle everytick to kill my mid level testing device.

    As an example the simple Behaviour or Rotate even no matter what the size of the image. results were as follow

    100x100 image

    No Rotation: 60fps, 10% cpu

    Rotate behaviour: 30FPS, 40% cpu

    24fps by use of evey 0.040: 60fps, 20% cpu cycle

    2048x2048 image

    No Rotation: 60fps, 10% cpu

    Rotate behaviour: 20FPS, 50% cpu

    24fps by use of evey 0.040: 60fps, 20% cpu cycle

    calculating trigonometric math is terrible on medium devices. Where I'm sure LiteTween basic movement is fine. Some of the other more curving trigonometry I feel would be better being calculated less often. And proven so.

jayderyu's avatar

jayderyu

Member since 11 Apr, 2012

Twitter
jayderyu has 1 followers

Connect with jayderyu

Trophy Case

  • 12-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies