jayderyu's Recent Forum Activity

  • I thought it was $70 a month or $1500 flat.

    Unity can afford it because Unity IDE and very massively important. Unity came out with the Asset store within a reasonable amount of time. This offered Unity Community to feel confident about using/sharing code. If offered a public convenient repository to access. It offered financial cash flow to smart developers and high quality tools to people who didn't want to re-invent the wheel. The asset store provided everyone a place to help Unity evolve. There are just some user tools that are standard with Unity until Unity team comes out with an official unity version. HoTween, iTween, TK2d, Gestures.... these are so standard. But there are no standardized community tools for C2.

    Where as; and as much as a I love C2; C2 is kinda stuck in the dark ages of evolution. People don't have access to quality, many developers re-invent the wheel. The forums great, but as long these community assets are not IDE convenient Unity is going to continue to run circles skyhigh around C2.

    I've been calling out for Modularity and an Asset store for almost 2 years. Shortly after getting my license. Haven't seen a single move direction towards it. Instead it's tool improvements that are needed, but none of which will evolve C2 as the tool to use.

    And Squidster is right. Scirra has been looking for employees. But havent' found any in two years. There aren't enough of them. If Scirra had 5 employees and 4 of them were programmers you would see massive amounts of work go into C2. Far faster than what is currently happening. Supposedly they are making enough with just the sales. But they would get a better revenue stream if they had an asset store.

    So. yeah. that's why,

  • The memory issue is more with IOS. Seems that most Android devices run on 1gb for a longer period of than IOS has been. Seems that CJS may be worth a shot with all the optimizations that have gone on. I would suggest trying with the launcher and copying an export out.

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  • Hmm. Match and Dots seemed to explode the memory. However it looked like when leaving Match not all the assets were released as the the memory was higher than just going about the lobbies. I'm wondering why. It does seem that when leaving match tot he lobby that memory should have cleared down to just the lobby values.

  • Fimbul

    No one should develop for MS. They use self destructive tactics. In fact many of there divisions end up closing. There rate of trial and success is extremely low. Making for XBox One is a sinking ship.

    http://www.extremetech.com/extreme/1819 ... x-division

  • I always found with any international submission competition is that the end time is usually not very clearly stated.

    oh it ends at noon.... well who's noon?. Is this going to be Scirra's noon, or New Ground noon. In fact some companies will end on midnight. The company is located in say East Coast US, but will end up using Midnight PST.

    I found as a good rule of thumb. Submit the day before the date deadline. Good luck to everyone.

  • Why don't you use On Touched Object.

    Is Touching will fire every tick as the name applies.

    IS TOUCHING. Am I current touching.

    Where as On Touched. Implied do something when the Touch first happens.

  • I would go with QuaziGNRLnose shader system instead of verlet. It looks a lot closer to Sandbox than my suggestion.

  • Does not look like classic physics. It looks to be more using pixel based mathematic algorithm. You could probably use R0j0 hounds canvas as a starting point. But may need a custom plugin on top to do some of the other stuff.

    Checking on some stuff. It might be using verlet particle physics. verlet is super cheap physics. But often less preferred than rigid while using verlet with non point to point cross collision this is probably super duper cheap on the CPU. Maybe even cheap enough to get mobile performance from JS. with limited extent.

  • C2 to offers the SDK kit which will let you program plugins.

    To your request. You can have a game world be 10k by 10k tiles.

    You can do everything in your list. However there are a few caveats.

    There are two directions to multiplayer.

    WebSocket. Which you need to write your own server. But works pretty much everywhere.

    WebRTC MP plugin. Which will work on PC/Android. You can use C2 to makes servers. But doesn't work on IOS right now. But there is a PhoneGap WebRTC plugin coming.

  • I'm not sure your going to get a straight answer. Wii U developers are under NDA not to talk about anything regarding the tools and stuff. However all i can say is that this would be in Nintendo's ball court. And I suggest checking up on Block Drop U. It's done with C2.

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    Looks like the the game plays from the touch screen of the wii u pad. Ashley may be more familar with the NDA to fully disclose if this is possible. Otherwise i would love to be more open and answer your question directly.

  • The change is mostly in embedding function calls in an inline expression. Functions offer abstracting in OO design. abtracting allows for more modular and re-usable code. Now it's possible to do so now. But there is more overhead and less type sage.

    As an example and this is just an example.

    x = Function.Call("foo",object. y) == z ? Function.Call("loo", object.y) : Function.Call("boo", object.y)

    where as in other languages

    x = foo(object.y) == z ? loo(object.y) : boo(object.y)

    I also now get the benefit on the auto correct spelling. The below sample has a spelling mistake.

    x = Function.Call("foo", object.y) == z ? Function.Call("Ioo", object.y) : Function.Call("boo", object.y)

    So it doesn't add functionality. It just makes programming easier and more convient. That's why I've never made large post specifically for this. I've just added it to the "What you want from c2" threads.

    Also if Functions were a primitive or even based on Group. Then it would be easier for C2 CAPX work as a modular CAPX. Where as if Ashley ever designs modular self contained util capx. Then Ashley needs to add another Function comparible capability which is then just re-inventing the wheel.

  • Sebastion. yeah. IOS has amazing upgrade ratio compared to most other OSs.

    There is a tutorial for getting low latency polyphoncs to work in C2. However if PhoneGap ends up being the main way to go. Then I wouldn't be surpised that Ashley could implemented a proper integration.

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jayderyu

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