Does C2 allow Two screens use in WII U?

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  • Hello to everyone!

    Thats my question, if im a nintendo developer and i would like to make a wii u game,

    can i put differents elements in the wii u gamepad screen? like a interface, minimap, etc?

    Cheers!

  • I'm not sure your going to get a straight answer. Wii U developers are under NDA not to talk about anything regarding the tools and stuff. However all i can say is that this would be in Nintendo's ball court. And I suggest checking up on Block Drop U. It's done with C2.

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    Looks like the the game plays from the touch screen of the wii u pad. Ashley may be more familar with the NDA to fully disclose if this is possible. Otherwise i would love to be more open and answer your question directly.

  • Yeh i know block drop u, but i dont see there the TV.

    and yes, i understand there is a NDA about that but i would like to know just that,

    dont you have a example of the running on a TV and the wii u gamepad at the same time?

    cause i would like to use the wii u gamepad and the TV for two diffrent stuffs.

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  • Off-topic,

    Why Nintendo is being very closed than Apple, Google, Blackberry and other companies offer support to developers?

  • Off-topic,

    Why Nintendo is being very closed than Apple, Google, Blackberry and other companies offer support to developers?

    Sony and Microsoft would do the same. That's how consoles work. Their libraries are quite curated--unlike those other platforms. Once you are approved for Wii U development, they're extremely open, helpful, nice, and quick to answer.

  • C-7

    But Nintendo can't approve some developers who live in different countries

  • returning to the post....

    my question its very important cause that will tell me if C2 its a good tool for wii u development, i just only use C2 for web and phone games and its perfect.

  • Wii U development with C2 is very closed here, Nintendo has forum for developers who use Nintendo webframework, it's only for approved developers.

    This is wrong forum to ask how to use Wii U plugin or tool here.

  • You shouldn't develop for Nintendo.

    You'll be trapped in their NDAs without any support whatsoever for your issues, since you won't be able to ask for help here in the forums, even if the issues you need help with aren't necessarily wiiU related.

    Besides, Nintendo is a sinking company, historically with an antiquated closed mentality.

    Think about it: you don't even know if your games will work with two screens, and you cannot ask anywhere - you must sign a contract that gives away your rights in order to even know the answer to that question. Does that seem worth it to you?

    **** Nintendo.

  • Fimbul - that's a bit extreme and unnecessary. It's been publicly pointed out in this thread that Nintendo has a forum for support.

    The 3ds is doing well even if the wii u isn't, and even if they can't salvage the wii u - which they actually did a great job at e3 with it - Nintendo has plenty in the bank to survive.

    Besides, if C2 ever gets the ability to export to export to ps4 or xb1 it's likely they'll have similar setups with NDAs and their own systems for support as well.

  • Fimbul

    I agree with you on some points, but Nintendo will not go down so easily. They have the biggest collection of game franchises, they can still resell older games on newer consoles (buy the same game a few times), they still sells portable consoles (DS and 3DS) when the market is full of smartphones and so on.

    My concern as a Indie developer is the development kit witch is kind of expensive (a lot compared to the normal Wii U). I understand that if you develop bigger games you would need a special dev kit (more RAM for debugging, etc), but for HTML5 games I am sure that a normal Wii U with a tweaked/unlocked firmware would be more than enough. But if you make a decently selling game, you should cover the dev kit costs and also gain some profit.

  • Fimbul

    No one should develop for MS. They use self destructive tactics. In fact many of there divisions end up closing. There rate of trial and success is extremely low. Making for XBox One is a sinking ship.

    http://www.extremetech.com/extreme/1819 ... x-division

  • You should consider this:

    http://www.xbox.com/en-us/Developers/id

    In that case you can use HTML5 apps in Xbox One, I have never seen a native HTML5 game in xbox one

    They don't request your cost to register as developer, also they can approve you due to geographic location like Nintendo does in opposite way. Nintendo might want to take a look at one of the reasons their support for indies is lacking and is entirely blind for modern stuff anyway.

  • that's a bit extreme and unnecessary.

    I genuinely apologize if I offend anyone with my tone, my intent was to dissuade devs from going with Nintendo, not "hating"/flaming or trolling.

    The way I see it (especially since c2 is built on open standards), we should reject this "behind closed doors" approach. We have this nice little construct community here where we help each other, and now Nintendo doesn't trust us, and requires people to sign all sorts of NDAs for what should be public information. I get the need to protect sensitive information, but questions like this one are quite important and should be discussed publicly (that means without "email the nintendo rep in your area" cop-outs).

    The reason they have those draconian measures is because they don't trust their systems, and that's quite understandable, considering the wiiU is a marginal improvement on the wii, which itself was a marginal improvement on the GameCube (which itself was quite and underwhelming - and underselling - system).

    ... Nintendo will not go down so easily. They have the biggest collection of game franchises, they can still resell older games ...

    That has always been the problem with Nintendo. They have a good portfolio, but are extremely hostile to third parties.

    It appears Nintendo is the only company that manages to make money in Nintendo consoles. See this article, where publishers complain about that exact issue (regarding the wii) and this other article, where Bethesda claims it's too late for third-party support on Wii U.

    Nintendo should be trying to woo (pun not intended) independent developers, but they're doing a lousy job. At least Microsoft attempts to foster a community (I don't know if that's the case for xbox, but it sure is for things like SQL Server or .NET).

    Fimbul

    No one should develop for MS. They use self destructive tactics. In fact many of there divisions end up closing. There rate of trial and success is extremely low. Making for XBox One is a sinking ship.

    http://www.extremetech.com/extreme/1819 ... x-division

    Oh, I agree completely.

    • They gimped XBox live indie games
    • f'd up with the whole can't-turn-off-kinect and must-always-be-online (granted, they backed off on that, but the fact that they proposed it in the first place is what scares me).
    • killed XNA after hyping it so much, and a bunch of developers still haven't recovered (even clickteam wasted a bunch of resources making a XNA exporter)
    • Internet explorer is still way behind everyone else (and they still reject open standards)
    • Windows 8 is garbage, office 365 is garbage, windows phones are... well... garbage.

    Microsoft is playing catch-up and losing, and everything that made them great (remember the "developers, developers, developers" quote?) is also falling by the wayside.

  • Wii U dev here, the dev kit allows you to use two screens. I haven't bought the kit yet, just browsed the forums. No I'm not violating the contract by telling you that, I'm just not allowed to disclose sensitive information (tools, manuals, etc.).

    My advice: don't develop for the three big consoles unless you have a game that needs one of their controllers to function: for example, if you have a game that requires a stylus or touch screen, the Wii U is a good choice. The reason is that PC is the best platform, but it's dying like Sony, so you gotta choose which sinking ship you want to publish your game on.

    Mobile is shit, nothing but greed-central, so don't give into temptation: making gamers pay for in-game items, putting content behind pay-walls, outrageous DLC prices, Patreon abuse, etc. is killing the mobile market faster than mobile device's own limitations. Sony is dying, Microsoft doesn't know shit about games, Nintendo is ruining its franchises, and Valve and EA are full of DRM. DRM is terrible for gamers: trojans and viruses, forcing people to rebuy games after they get banned, etc.

    So go PC unless you have a specific controller in mind. And start making those CoD and Flappy Bird clones for virtual reality, because heaven forbid we don't have more copycat garbage when the virtual reality gimmick goes full swing this year.

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