jayderyu's Recent Forum Activity

  • Tetriser

    Yep. More the Unity Asset Store than workshop, but then I don't know workshop all that well. Here is why.

    1. The community consists of divergent opinion on 3rd Party Plugins. We have those who will never touch non official plugins. And we have devs who throw any and every 3rd party plugin in. In fact in some cases it's so bad that dev's are throwing in broken plugins and obsolete plugins. Where as those who never use plugins are losing out on quality dev and time.

    An official asset store fixes both. It offers a ranked repository. Increases plugin quality(because low quality will get filtered out). And people who make good plugins could optional charge a cost. This will will have numerous effects as noted in 2.

    2. An asset store would improve every ones development time an quality. Offer financial aid to more advanced programmers. With the overall increase in quality this would get other developers to see C2 as more viable and mainstream. For example people could give/sell solid mobile templates for various games. Unique game controls. Right now there are some super clever code and stuff floating around in old forums posts. But unless you have been around for a few years people don't know about.

    So having an asset store. Improves everyones quality. Improves perception. Increases money flow to programmers with talent. Having an asset store would stop with these ideas that C2 is for prototyping or toy games.

  • Where possible I've started cramming all my controllable logic into an Every 0.033 tick. I generally create a "kernal" where the 0.033 tick will then just call functions that refer to the wanted code.

    This has helped a lot for more intensive math on mobile devices. Also Lunaray made a modified LiteTween which uses an update function. I often noticed intensive trig go from 15fps to 60fps. However I don't have control over any behaviors like platformed. If we can't good control on FPS what about LPS?

  • > I remember when Unity was for prototyping and making toy games. oh how far Unity has gone.

    >

    Same probably could be said about game maker/studio.

    What Im not really fond with construct2 is pricing model, its not really sustainable. Once they will fill userbase and only small ammount of people will keep buying it wont be profitable to them and they might need to find new ways to monetize.

    im just hoping for the best for team because its really extraordinary tool to make html5 games.

    Your right. And for about 2 years I've been saying that Scirra should open up an IDE asset store. Where deveopers can share CAPX, Plugins and modular CAPX that work like plugins. They can be put up for free or for a cost. If it's for a cost then Scirra get's a slice.

    However. Regardless of their pricing model. That has little impact on how much it's a fantastic tool. I do agree there are stuff in C2 I would really like. Or some stuff that should change. But that is a discussion for another time and matter. Not here.

    C2 is more than just prototyping. However if that's what someone wants to use to prototype. Then yeah C2 is is the best 2d prototype out there. brining it home however... C2 has some hurdles.

  • It's not stupid, but the answer is lingering in the forums some where.

    PS4 will likely come in the future. When ever PS3 runs WebApps. Wii U does, so it would seem likely Sony will follow suit.

    Vita. I don't think so. But that would be cool.

  • I was going to look at the capx. But uses a SpriteFont that isn't official. I will pass on installing a plugin I won't use. Good luck. When sharing CAPXs the less thirdparty plugins the more likely someone will take a look.

  • I remember when Unity was for prototyping and making toy games. oh how far Unity has gone.

  • This question has been asked before and answered. It's somwhere a few months ago.

    C2 is for prototyping as much as Unity is.

    However it must be made clear that while C2 is super duper easy to get into. It's also requires super duper dilligence in good game design. I have never seen the possibility of such poor design for programs since Basic. A lot of languages today structure themselves to make sure you can't make super duper bad code.

    As an example C#, Java are pretty rigid.. but C2 ES is prone for nw C2 devs to mess up badly .

  • The array system is not broken it's just peculiar. I've worked with all 3 depth for it.

    C2 stores the 3D arrays as XYZ.

    X

    Y

    Z.

    X is root.

    Y is the sub of X

    Z is the sub of Y.

    now I'm sure you you already know this. heck I knew this before using C2 and I still had problems getting around C2's array. I still don't like C2 arrays and wish they worked as the variables work. However it doe work and you can work with them. GL though.

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  • You can already do this.

    1. Create an Object that contains everythign of the object your going to replace.(ie everything it has, and what you may need). Names needs to be the same too.

    2. Highlight the EventSheet.

    3. Right click. Replace object.

    4. Choose what object to replace.

    5 Choose what object to use.

  • Glad you found it.

    Just a hunch, but I don't think Pathfinder was supposed to work with inverted cell size.

    Cellsize of 64.

    Cellborder -35. Since borders exist on 4 sides your cellborder results in 70 with an effective -6 check. So the fact that it works is probably inadverant luck rather than by design.

    You should probably re-doe how your using cellborder. Though good find for a bug. It's obscure.

  • lucid

    Sounds really interesting. Almost like some form of image library. Looking forward to seeing. You have been doing an amazing job on the project.

  • ludic

    That is a good idea and glad that was thought of. As a possible thought solution might you consider.

    Instance variable the C2Sprite with SpriterName which values to the SpriterObjectName. That way we can use

    Compare Instance Variable = SpriterObjectName.

    Then that way we can still independently move the parts while still getting some nice benefits of fewer individual Spriter/SpriteObjects.

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jayderyu

Member since 11 Apr, 2012

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