jayderyu's Recent Forum Activity

  • Touch/Mouse really wasn't the need. I found use collisions to determine overlapping to create GUI Panels by pinning objects based on overlap.

    Is SpriteFont overlapping 9Patch then Pin SpriteFont to 9Patch.

    That way I have easily created GUI panels. Easy for drag/drop, sliding etc. However I have a work around and am not blocked. It would just be more convenient. I also don't use Thirdparty plugins for any low level sharing tools. I use thirdparty plugins for putting together projects. That way if I give out the GUI tool set I know that others will have no need to download a plugin they don't want.

  • I would love it if it could. Would make making GUI's easier. Same with 9Patch.

  • I want to chip in recently from personal recent experiences.

    I used to use Paint.NET, Inkscape, Gimp a lot. Free. Good enough most of the time. However I have to say recently I bought a cheap Wacom tablet and found that Paint/Gimp just kinda suck for tablets. So I was suggest to try Manga Studio 5 because PhotoShop is expensive(I don't pay monthly for tools).

    WOW. I tried the demo and wow. The tool is far more intuitive. Faster. More effecient on the CPU, the tools are far better laid out than Gimp/Pain.net. Also MS5 has Vector Layers. So you can mix and match your art. Though the Vector work is a little less than InkScape. That because Vector art in MS is for inking mostly. It was just outstandling better than Paint.net/gimp. I was surprised.

    Also I got MS for super cheap. I really suggest anyone who is going to do digital art work to pick up one. If you can't affort PS like me. MS is a fantastic vastly cheaper alternative that's far better than the Gimp/Pain.net.

    http://www.amazon.com/Smith-Micro-Softw ... angastudio

    http://www.amazon.com/Smith-Micro-Softw ... angastudio

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Well here is my game. It's a simple game and only spend a short amount of time on it.

    http://www.newgrounds.com/portal/view/640103

  • You can do augmented reality provide you have access to camera and image context of the camera.

    Since camera is accessible on all devices. Then that means you only need to access to the image context. I don't know if C2 gives access to the context or not. If C2 doesn't then you can make your own plugin to forceibly access the context. Worse case make your own camera plugin to access the image.

    So I would say yes. Yes you can do augmented reality. But probably more work than most users would put in.

  • I have to second a few already

    X-Com Enemy Unknown

    Oceanhorn

    Horn

    Knights of the Old Republic

    Grand Theft Auto Series

    Galaxy On Fire 1/2

    DemonHunter

    Aralon

    RavenSword

    Bastion

    Street Fighter 4

  • I suggest emailing directly. Good luck.

  • Yes they will still use memory.

  • When it can be done sure. But often I find these requests require creating a new canvas. On desktops this is the game flicker that occurs when changing resolution and other values. On mobile devices this would require restarting as mobile devices only assign the canvas once at the beginning of the game.

  • Games that want your to see all the content, but make your repeat areas when dying.

    As an example of Bad Death

    Mass Effect

    A highly narrative driven game where the game is designed for you to experience the story not dying.

    An Example of Good Death

    Mega Man(NES and Retro)

    A game where dying and retrying is the focus of the game. The level is the game not the story.

    An Example of Fantastic Death

    Mount and Blade Singleplay campaign mode

    A light tactical rpg. Players don't die. When they lose they are taken prisoner and have no control of there character. Time is accelerated. Armies are lost. World goes on. Finally the player is either rescued or escapes. however the world has changed and the player had no influence. So the player is punished and set back, but the game progresses under a different route.

    Pointless QTE

    First I like the theory of QTE. I have some dynamic QTE games in mind. However often QTE are used to content blocks. Fail a QTE then you are forced to repeat the QTE until you pass. Where as QTE that determine a path or out come are not pointless.

    Sample

    Resident Evil Umbrella Chronicals(Wii)

    Some QTEs when you fail force your character down a different less ideal path. The game is harder on this temporary path. Where as the later QTEs when you fail just make you repeat the QTE and punish you by HP loss.

  • The singnalling server question. " Can I run my own singnalling server". The current answer is no. This is Ashley official answer. You don't need to wait. Just search for Singnalling server. It's been answer.

    The reason for this is that when they are ready Scirra is going to charge a small fee for the MP use at the higher Concurrent Connected Users(CCU).

    However it is possible that Scirra may license out the signalling server some day.

    In the mean time if your desperate you can reverse engineer the messaging system and make your own. But there is no access to the code.

  • I also got a performance drop on my test device. So I ran a test.

    1 image of 512x512. stretched to fill a 640x480 res. With a text box for fps. There is nothing else. Not a single line of logic.

    Went from 60fps to 48fps. So what I found was that when the image is smaller it runs better. When the image is stretched the fps is dropped. It seems that WEBGL seems to have Canvas like rendering in regards to performance loss :\</p>

jayderyu's avatar

jayderyu

Member since 11 Apr, 2012

Twitter
jayderyu has 1 followers

Connect with jayderyu

Trophy Case

  • 12-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies