I'm trying to make a mute button. It's currently based on a sprite with 2 animation frames, and is using a boolean to detect states (although I've tried with an integer & a compare frame with no success).
On touch I was trying to get it to test state, switch animation frame & mute the sound. It works when theres only one touch statement pertaining to the 'mute' object in the events panel but not when theres 2. Where am I going wrong? Would it be easier to simply move the 'mute' object off stage and simply replace it with an unmute button? I'm presuming the system is fussing about 2 touch statements on one object...