jayderyu's Recent Forum Activity

  • Thanks, I have to chime in that the C2 Community is fantastic, supportive and often provide very good information. While at the same time also being receptive to ideas.

    It's been an awesome community which I hope that you and I will be a long part of :)

  • If your going to make a serious fighting game with C2, your going to need more than 100 Events. Even if export to CJS was free, 100 really isn't enough for some types of games.

  • That's right, NotionGames, good luck guys :) you are doorway to the WiiU :D Even if we can't here details do to NDA. It would be nice to know what got overlooked :(

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  • As an FYI I love going into networking theory, but my goal is to work on Bubble Server. Bubble Server is written to be C2 friendly, useable for both Client AND Server logic, while providing tools to get Mp game going easily. So giving solutions to other tools are in the end counter productive to my own agenda, but I can offer advice and a direction to achieve. Just not final solutions :D :)

    SpacialPumpkin

    Here is how you should do it. use Clay.io to do everything in the multiplayer setup. Room setup, room names, chatting, room propertiers(number of players, maps...)... so on ect. Once the room is defined. Send the room info to each player. then the players connect to the pubnub room.

    I didn't create Clay.io, and I'm not an expert. So anything Clay.io related is definitely better to talk to Austin :) and use the Clay.io thread. Once you get all that done. Then pubnub thread for info :)

  • Looking good Lunarray :)

    As a small suggestion. Can you please have it

    LiteTween Set duration {0} seconds.   or {0}/sec

    It's not a bug or anything, just a reading thing :D it's such a nitpick too. I feel bad for asking. It just feel's to have a lack of flow.

    anyways, great plugin on of the best :)

  • Looking good, I so want to create a space sim, dating sim game. I am soooo jelous :D

    It's wierd. I can never play these, but I love these games. Maybe because it's not like the 99% other games that are based around killing?

    good luck :)

  • I don't use this word often, but sweet. Great to hear the official plugin is in beta. A stable version should be coming out soon. Really looking forward to it :)

    Though I think Mipey should get a lot of credit. His plugin lasted for some time and did a lot of work. Especially since Mipey isn't a JS expert as he says. nods to Mipey and laying the foundation for SpriteFont :)

  • oh I remember those days. When Apple first released the IOS with the App Store. The AppStore was a joke at the time. Now you have

    A PC game that is near a 1:1 gameplay port. I hear a few maps didn't make, no DLC or Multiplayer. But the core gameplay is there. :D

    ca.ign.com/articles/2013/06/25/xcom-enemy-unknown-ipad-review

    then there is

    baldursgate.com/ipad.en.html

    Which is iPad NOW, and Android "soon". Seriously. yeah Ouya isn't great now, but the platform has a lot of merit in the future. And the preparing the foundation is what's important :)

  • My only conclusion is that Nintendo isn't responding do to the possiblity that Scirra doesn't make games. I know it's strange, but last I looked at there old Wii developer license. A company already needed to have a game under the belt before they would ever serious communications.

    Though Scirra makes an engine wich I think is valid. They don't have any games and Nintendo might not be noticing that. This really sucks honestly. I hope the guy who is doing Super Ubi land can give them a kick in the backside :(

  • MDAWG

    understandable, but Construct 2 now already implements the axial deadzone from the article listed. So there is no need to "fix" C2 deadzone as it's already done.

    Now if your asking for help outside of Construct2, the link to the fix axial deadzone at the top where I made the OP should link to the fix. and here below.

    third-helix.com/2013/04/doing-thumbstick-dead-zones-right

  • Well let's hope they base the controller of of something practical for a an OS. yeesh, too much heavy emphasis on classic design for a pointer based interface.

    It's google though they tend to be good with that :) I hope this comes to pass :)

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jayderyu

Member since 11 Apr, 2012

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