jayderyu's Recent Forum Activity

  • We are this time waiting for controller support and the tweaking to support effective landscape view. Though Ludei is really slow to update :( I wish they updated more than every 6 months :(

    youtube.com/watch

    In the mean time, GameClosure is also working on Ouya support. Although there is no WebGL. It's also a little more work to get GC going as it requires code writing to load the sound files.

    groups.google.com/forum

  • * What kind of staff are you looking for.

    * What kind of sales has your company seen. Just to get an idea of the profit share return.

  • I know there were a few others working on an Ouya game themselves, but I haven't heard much from them.

    I am still working on an Ouya game, but CJS has no controller support at this time. They are working on it as is Ashley. At the moment right now only Psema4 has a working Ouya/HTML5 bridge working. He also doesn't come to this site. I would suggest doing a google search for Psema4 Ouya

  • Sounds like a good idea. I'm looking forward to playing it as it progresses. Had similar ideas, but you know. Many ideas, limited time :D

    Keep up the good work :)

  • Compare Two Values(Figure=Square && Color=Yellow) = 1(ie both are true)

    OR

    Compare Two Values(Figure=Squase && Colour=Red) = 1

    However I do agree that it would be nice to have AND conditions within OR. Maybe the Event shouldn't be a toggle between AND an OR, but instead it's

    Add OR condition.

    Color = yellow

    Figure = Square

    • OR - (right click event, add OR Condition)

    Color = Red

    Figure = Square

    • OR - (right click event, add OR Condition)

    Figure = Triangle

    Colour = Plaid

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • C2 can play online. There are a few online samples. This is mine. It uses a simple unfinished Photon Client.

    scirra.com/forum/Online-multiplayer-test-please_topic67488.html

    but it proves that the TCP can work for games. However, there are a few caveats.

    * Based on TCP with WebSockets

    * Performance is highly based on stable connection. Fantastic for solid connections. Not so good with poor providers, faulty wiring, or computers with message packet problems.

    * The server is a test server located in Vancouver. So if your in Europe you will likely get higher latency.

    * There are no room management. It's just 1 room.

    * No one plays, which is ok it was for testing. So i'm not always up on keeping the server running. However it's up for now :D

    * PC only. No touch controls.

    If you want to test it. I suggest opening to clients to test it with.

  • Knifegrinder

    I suggest emailing your CocoonJS export directly to Ludei with a list of problems. Often if problems crop up that is what they will ask for.

  • I don't know if anyone has seen this video, but check it out :)

    It's only a matter of time. Though we all know Ludei release schedule :(

    vimeo.com/68074323

  • lucid

    Thank you so much, that will make my work soooo much easier :) This also soudns like the big item/clothing swap ability. I assume that individual MAP swapping will also be available as an in game run ability to.

    Looking fantastic :) when this reaches Spriter Release and Plugin it will make the last 2 hurdles down to 1. :) happy happy.

    That leaves the one left which is in Ashley's court.... this is a long one :D

    thank you thank you thank :)

  • This really isn't a question. C2 and never Classic. Classic is now retired. While there are a few lingering features Classic has that C2 doesn't. C2 has been mentioned that has better flow, is now starting to out perform Classic and is just over all better.

    If you don't use Classic, and there is no killer feature that C2 doesn't have. Then there really isn't a reason to use Classic at all.

  • You got it, I'll pop that in the credits page :)

  • wookalar I want to know this as well. However, in another thread. Ludie AND Ashley are working on getting Ouya support going :) Is it in this one. I have no idea. If it's not in this one. GameClosure is goming out with Ouya support soon. Not as fast as CJS as there is no WebGL, but they are working on it and faster than Ludie.

    Also as for the guy about TextBox... sigh TextBox is a DOM object for webpages. Using TextBox has always hit performance. When the official SpriteFont is released. I suspect we are going to see a quick tutorial come out for SpriteFont TextBox. Which will remove the entire webpage thing and thus be proper native graphical.

    This is good news to hear :) I can tinker up one of my games and finally release it on tablets :)

jayderyu's avatar

jayderyu

Member since 11 Apr, 2012

Twitter
jayderyu has 1 followers

Connect with jayderyu

Trophy Case

  • 12-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies