jayderyu's Recent Forum Activity

  • lucid

    Hey lucid. I'm not sure if your working on this or not, but if your not. It would be super helpful if the Spriter Object. Can have it's own render graphics. In the plugin there is an option to render an image. For now it would be great to even just have a Spriter "S". Placement right now for gui widgets is a annoying :D

    anways thanks for the plugin. Hoprefully B6 and plugin for B6 will be come soon. Actually I just want charactermaps for my plugin. :D

  • tulamide example is awesome. You can also use a variant

    take your image.

    remove all the numbers.

    in your image. place 19 more image points reference each position.

    use the image points to put down objects of value. (floor(random(1,20) )

  • lunarray

    going over the property box on the left. You should put in the option for relative or absolute. If having the option for "active on start" then it only makes sense to make sure all the options are available without requiring setting paramaters in event sheet.

  • Rhindon

    We are referring to the property box on the left side right?

    * Active on start

    • Yes: will result in the object proceeding with the proprty setting upon the start of layout or creation of object.
    • No: will not start as above condition.

    * Tweened Proprert

    This is which value will be changed. Fairly obvious.

    * Function

    Maybe this should be renamed to Motion. This representes what math formula is applies when changing the Tweened property. There are a lot so I'm going to only give 2 as an example

    • Linear : the formula to move from the start value to the end value with each step being an equal amount.
    • EaseOutBounce : Ease(>STARTS< or slows) a little slower when altering the property(>OUT< or in) references when to Ease. ie EaseOut to start slow. And upon reaching the target number to then cause a Bounce effect.

    * Target

    This is a single value for most properties but a 2 value for position.

    The important part is the reference of "Relative" or "Absolute".

    • Relative means the number should be set from -Infinite to +Infinite.

    As am example. If I set Property Width, Target -50. Then the the Width of the object will end up being [self.width = self.width + -50 ]. This takes into account the current or start value when Tween.Start() runs

    • Absolute means that the numerical value as written is the target. This ranges from 0 to +Inifinit.   So if I set   Property Width, target 50. Then the result with be [self.width = 50]

    **** hmm. My version doesn't have "absolute or relative" in the property box. It should be :\ I'll have to double check for an update :D

    * Duration

    The period of time in seconds that the time of animation should happen over. ie 5 means that the total animation time for tweening will be 5 seconds from start to end.

    * Enforce mode

    Should tween play friendly with other animation modifier.

  • I will contest the points.

    1. Apparently HTML5/JS can't create the same gaming experience. I will contest this. Language is not relevant to gaming experience. Developers and what they can manage with the tools they have hand matter. I assure a good team can provide some fantastic gaming experience with HTML5/JS. Keep in mind that Unity was in the same situation in the very early days. No one used Unity for "serious" games until a few major releases came and developers really picked up the steam.

    2. HTML5/JS are not browsers. They are languages. The complaint is the run time environments(RTE) of the language. This is valid. however if you abandon the idea of supporting different RTEs and instead focus on a single RTE(NodeWebkit, CocoonJS...) you will make life easier. If you MUST abide by the limitations of supporting many RTEs.

    However keep in mind that this is the same problem across ALL video games. PC is not the same language as PS3, 360(close), Linux, Wii, GC, DS..... all of these different hardwares give the developers who seek cross distribution the same headache... actually in fact using the browser RTE is less of pain as it's shared language. Just use common denomination of browser RTE and your good to go.

    Keep in mind that there were game programmers working with with only 256kb disc storage, 640kb ram, 16 colours(and i'm being generous). If people can make robust RPG's that founded companies like Sqaure, Enix... so on. Then I'm pretty sure that everybody here can overcome the hurdles of browser RTE with 2gb+ram, 256mb+gpu, 2terabyte hard drives, digital distribution.

    so I contest all the points. These trials of 4 mighty groups aren't just in the browsers, they are in hardware, OS and even API's as well. If other developers can overcome this hurdle to provide excellent gaming experiences. I don't see how an already fantastic cross platform technology is the limiting factor. When in face of what other companies need to deal with. Is the only tiny bump for us in comparison.

    Though i will agree with another point. There is nothing wrong playing devil's advocate. it's really important. The discussion of examning idea's is super important. Getting people to evaluate there stance is important. It brings more innovation and thought.

  • When it comes to WebGL, it has nothing to do with hardware can or can't. It has to do with convienence. Webkit is an Apple public api. Apple did a great job moving into this territory because no one else did. So Apple got to set the WebView standard :( Apple doesn't seem to be in a rush to get WebGL working. But we are at the point where other groups(like Nintendo) will use WebView, but as they didn't define the standard, won't push it. So it's not can or can't, it's won't due to convience and standardization.

  • For me, and from what i understand, being able to have an option to chose between 30 or 60 fps would be a good feature, in order to match more easaly older devices.............

    <snip>

    I agree and have made this point last year. Creating games with an unstable render output do to targeting 60fps tends to cause problems when you want to render at lower. The constant fluxuation causes very visual degradation of quality of feel and play.

    Unfortunately while this topic has come up a number of times. It's never been justified to Ash well enough. "always render at most fps as possible"

  • Grats NotionGames.

    The more full blown games released the more the proof that C2 is a fully fledged game tool. heck I remember Unity wasn't considered a serious platform until a few full blown console games were released.

    You rock. C2 rocks :)

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  • I like the idea of Vita TV. My life has certainly changed over the years and to me the experience of the big consoles(PS, XBox, WiiU ) have been mostly been there done that. There are still great games on the machine, but I've been more interested in the indie games like Limbo(which I have yet to play).

    While I know the Vita TV will pretty much be mostly the same experience. I like the idea of the box being designed from the ground up to try and provide a non-gaming interface experience. I thought the Bubble menu of the Vita was a great universal interface. I feel that this is important element that I believe many over look. I have a Wii and PS3. I have netflix and movies on my HDD. The PS3 produces better video output. However I often fight more with the interface than the Wii. The Wii is a simple point and click, the same as the Vita gui. So to me it's a great device to blend game console, tv tool, house tool.

    The part I actually don't like is the idea that the only conrtoller is the DualShock3(DS3). Which is the entire reason I don't use the PS3. It's this one element that I feel many game developers and production companies far over look. The classic controller is a terrible controller for any kind of basic, free flowing, interface device. I feel the Vita can rock the TV Box world if they design a minimal cost pointer based interface. I feel that this is what will hold Vita back as a mass consumer device.

    On the gaming side I would love to have the opportunity to have a Webview gaming for the Vita to put C2 games on. I doubt that will happen, but that would be awesome. As for the Ouya. Well everything I said above stands. Except Sony has a lot more leverage weight that Boxer8.

    Streaming games. Personally I see this technology coming down the road. I feel that Sony is producing Vita TV to start integrating streaming games. While I know a lot of people feel there PS4 is going to be "THE CONSOLE" to stream. I suspect it's all about VitaTV 2, to discontinue the PSConsole line. Just a hunch that in about 10 years when the Vita2 is ready Gakai will be ready to just obsolete the PS5 before it comes out.

  • us.battle.net/wow/en This game was written with TCP as was guildwars.com . Also en.wikipedia.org/wiki/Warcraft_III:_Reign_of_Chaos and the ageofempires.com series.

    All in TCP, where as WebSocket is built on TCP it can create a more raw steam of data. So it's possible for better results.

    However, let Scirra get more important stuff done :D I would like to see sharable packs of EventSheets and associated objects :D

  • Alright so we have some new news out. What are peoples opinions on the Vita TV?

    theverge.com/2013/9/9/4710080/sony-ps-vita-tv

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jayderyu

Member since 11 Apr, 2012

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