jayderyu's Recent Forum Activity

  • Jam will be started every : month

    You have full : 1 week

    Themes you suggest : game play orientated only

  • If you wanted a site, just use facebook. no need to go overboard with an entire front side.

  • Guild Wars 2

    Street Fighter 4(yet I don't play it a lot due to it's vastly time consuming addiction)

  • Sebastian

    hmm. I liked reading your reply about Ludie. Whenever I ask a question regarding topics. It can take over a week for a reply. It seems that topics of direct interest to Ludie will get quicker responses than ones that they are hemming and hawing over.

    but yeah. I think Apple should have pushed apple tv to a game console already. could have started by getting the apple tv remote to be a pointer then that would have satisfied a lot of touch based games for a quick population. then work up from there.

  • I got this error before.

    I beleive it's trying to import a picture that should be removed. I had an obejct in my spriter that I removed the picture from. but the object remained due to some legacy errors. Once I managed to full remove the object from ALL animatiosn and key frames. I was able to import with no errors.

  • Tula's blossom looks cool. But the idea of a every 2 week "compition" would be a good idea. However you can ask Tom and Ash for some extra benefits. For example the winner could be show cased on the front page and facebooked. maybe a badge too.

    however. I think there should be a limit of 100 events and no more than 4 layers in a layout. and gameplay should be judged more than aesthetic or graphical appeal.

  • Well CocoonJS has already added the W3C Controller. Probably runs on Android devices. I know they are working on getting it for the Ouya running. So I'm very positive that Ludie will get it working for IOS7. However the thing is that Ludie will support it. It's just when the next version comes out. Ludie makes releases apx every 4 to 6 months. There last release was about 2 months ago. So I'm sure on there next release we will see IOS7 controller, but probably not for another 2 to 4 months :(

  • You do not have permission to view this post

  • That all depends if the browsers will support the controller. C2 supports the WC3 Controller standard. Providing whatever medium your using uses the WC3 to access IOS7 game cotnrollers. Then C2 will have it. However C2 has no direct access to the IOS7 Controller.

    I suspect Ejecta and CocoonJS will support IOS game controller. So C2 will follow and support with those. However I won't hold my breath for mobile Safari.

  • The biggest selling games of all time has no story. it has a motivation and solid game play.

    I did not count Wii Sports, but it's 85 million

    en.wikipedia.org/wiki/Super_Mario_Bros. 40 million

    en.wikipedia.org/wiki/Mario_Kart_Wii%C2%A0%C2%A0%C2%A034 million

    en.wikipedia.org/wiki/Wii_Sports_Resort 31 million

    en.wikipedia.org/wiki/Wii_Play%C2%A0%C2%A0%C2%A028million

    en.wikipedia.org/wiki/New_Super_Mario_Bros._Wii 27million

    en.wikipedia.org/wiki/Gran_Turismo_5 10 million(PSX)

    en.wikipedia.org/wiki/Sonic_the_Hedgehog_(1991_video_game) 15million(Genesis)

    In comparison one of the best story games sold

    en.wikipedia.org/wiki/Final_Fantasy_VII%C2%A0%C2%A0%C2%A010million

    are stories awesome yes. Do stories sell games. yes, do stories define games. no. do games need to tell a story, no. do adventure themes games need a motivation yes. (mario bros has no story, but it does have a motivation)

    Now of course your stuck with the debatable question. Does financial success make a great game? Indeed that is one measure to use. A financial success of 40million games sold must have something going for it to have sold soo much. People, gamers play and play the game with some games becoming classic.

    On the other hand even games that don't sell well can still be awesome games. However there is usually somekind of reason why it doesn't do as well. Marketing, distriution, theme, genre.... however it all comes down to being a whole package and no one factor determines massic success.

  • My experience with the problem when working with raw HTML was that browsers didn't report the true PPI of the screen resolution. When i always checked the test cases from tablets ranging from 7 to 11 inches, ipod touch 3.5, ipad2. all reported a desktop PPI for a 14" monitor.

    Now I can't speak for the browsers right now, but that was the situation two years ago. If the browsers still don't provide true PPI then I don't see an easy fix. So I hope it is fixes.

    The alternative is to use the common model of testing the browser/os/hardware check and then reporting from a table with the info.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey Jayderyu.   I'm not sure what you mean. Do you mean, to not use separate sprites? It was originally going to be like that, but then Ashley and I agreed that giving the option to add shaders, or control individual sprites was worth the extra effort.

    As for coming soon. I can't give a firm estimate yet, but it would be hard to overstate how big of an update this will be. I won't spoil anything yet, in case I have to cut things back for time, but it should be alot more than just character maps.

    I'm refering to layoutview not run time. Run time run's fine, but in layout all that is there on the layout is an invisible box where you need to guess the location.

jayderyu's avatar

jayderyu

Member since 11 Apr, 2012

Twitter
jayderyu has 1 followers

Connect with jayderyu

Trophy Case

  • 12-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies