jayderyu's Recent Forum Activity

  • This is for Android users.

    Well i teseted the new custom launcher... boy was it a search around the website. To get it you need to login to the Cloud Compiler; which by the way isn't easy to find either.

    One there create a new project and create a new launcher with your settings. You will need to login with the new launcher.

    So I put the signed version APK onto the my Ouya.

    and Boo'uya. It actually ran. I was able to use over WiFi preview too boot.

    Unforuntally my own game I've been working on bugged out. Claims it's the Physics behaviour.... so I removed it as it was only remaining due to legacy reasons. didn't work... but yes. it actually worked on the Ouya..

    ok the down side. it seems the Focus of the application is still on the CocoonJS top let button and not the game :(

  • Yep, no Ouya..... I'm very very sad. They have shown much faster support for other platforms that came after. i'm very unhappy about the situation.

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  • i believe layout loading has been working since the implementation of WebGL.

    I however am not happy that Ouya is still not supported :(

  • i get it too, but I found it made my character move a little better. However i do agree that it should be fixed.

  • Jeff Skyrunner

    I did, but since my last post. My own life situation has changed. details I don't want to go into :P

    I have to stabilize my current situation before re-tackling the Bubble project. but when I do I will be at it and looking for a partner :)

  • yeah. I have to manually track the value at all times, but I appreciate the reply

  • Hey, I was wondering. is there a way to get the WebGL effect value. As an example I'm working on making fades to/from full black and white.

    I have it set up to compare a brightness value. Then realized I need to get the current Layout Brightness effect. However I found no variable or object to find out the current value.

    I'm working on a work a round, but I would prefer getting the direct access.

  • AnD4D

    I totally understand. Your reason has been brought up handful times. There have been people post developers comments on the PS3 running 30fps, reasons why to run 30fps, but Ashley hasn't budged.

    Your best bet is to use rojohounds canvas and new gl canvas. run your game on an invisible layer. every 30fps time increment draw EVERYTHING onto the canvas and then display. You should then get a reasonable effective 30fps.

    Unity 4.3 features enhancements and new additionas specific to 2D that should make it much easier to do 2D games in it.

    http://www.youtube.com/watch?v=MoZlMGU99qk

    Still doesn't compare to the developement speed of C2. Yes I'm glad they are adding support for 2D. Which is awesome. I think Unity is still viable platform due to it's exporting.

    However. Everything about gameplay is still line by line hand written. There is still no robust API to support 2d game logic. Collisions, movement, reactions, determination of landed, in air, speeds, states and everything is still line by line coded in JS or C#.

    Where C2 shines is that it already does soooooooooo much with it's Platform behaviour. It handles jump thru, collision, vectors, events so on. Where a handful of lines still needed to be coded in Unity. Would equal 1 Event/Action in C2. And on top. There is no risk of syntax error and logic flow is easier to follow.

    yes though. Those who want to use Unity will be far better off now than before. Thanks for brining the attention to unity 4.3 2D features :)

    Using Unity for 2D just isn't worth the effort. C2 is a fantastic tool for 2D games. However, being able to use 3D models in replacement of 2D sprites would be an awesome fantastic addition. So C2 is a perfect tool for 3d rendering for 2d games.

    For those who don't know. Unity doesn't really have strong support of game behaviours. You often left to writing the game actions from the ground up. There are 3rd party tools that can help with that, but that becomes additional cost on top.

    C2 is by far of the best 2d game creation tools out there. Easily miles above Unity for 2D games. However, I really wouldn't use C2 for 3D gaming. Not because of langouage, but because the Layout system is only 2D represented. To move C2 to 3D, would require a lot of hacks and external tools.

  • Wait no one else has offered any help :(

    There is an infinite jumper template C2 now. it shows how to do scrolling background and if there are still problems. I can try to help.

  • Valve intends to push out the current consoles or at least create a super strong presense and they are doing it smart and well

    The problem with Steam OS, which I like the idea of. Is that it requires a dedicated PC box. Which I'm not keen on putting together and keeping upgraded. I don't actually like the PC. It collect dusts, poor construction, heat sings and numerous fans are a norm. A console is usually well made to handle long term operation without much or any maintenance.

    So I don't like this until it handles the problem that PC make crappy consoles.... ie SteamBox.

    However, what I really, really, really love about Steam and Steam OS. I looks like we can finally push out Windows as the primary gaming OS. It's really got to go. If Valve can manage the success of SteamOS. Then we will see a large shift in platform for game development.

    Though I'm not really a big booster of Linux either :D.... but go steam go!?

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jayderyu

Member since 11 Apr, 2012

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