jayderyu's Recent Forum Activity

  • Pode

    thanks for the start. Appreciate. Got up to displaying the bands. I think. There is a sample in one of the web audio api's. I managed to link the mic to Audio using the analyzer effect. Using the sample I now have an effect array of frequency. however i'm not sure how to yank from a large number of frequency samples to determine which not is playing.

    But your insight did give me some ideas to test out.

    LittleStain

    That's a helpful end point once I can determine the frequency currently being played :)

  • Hey all. I could use some assistence.

    I'm looking for a solution or a resource to translate Audio to a musical note. I want to create a typing like game, but instead use an electric violin.

    So more like Rock Smith. The problem is that sound numbers boggle my mind. So I'm looking for an answer or at least some place I can try and put all these numbers in the Audio/UserMedia plugin to use.

    I appreciate the reply in advance.

  • PhoneGap with FastCanvas and the Ouya Plugin is the only option at this time.

  • Eventually. i hear google intends to support JS in there Android browser.... some day.

  • jayderyu

    sorry for interrupting your moments of happiness

    sniffle. I super appreciate it. I think we should bash Ludie for it's slow release.

  • I agree with complains about CJS. syzmek has a point.

    However Ashley has made it clear that as a company they will not tackle a Wrapper or native code exporter.

    So unless C2 get's some free love in the form of someone picking up the torch to develope a C2 IOS/Android Wrapper. Then it's not going to happen. Maybe Scirra will pick up the individual. but it's going to have to be proven first.

    So who is up for tackling the project? considering the effort.

    Personally Ejecta and Pender Android sound like the best solutions to build off of.

  • Well i couldn't reply because I wasn't home. I am now.

    Good news. Now we just wait for 6 months. Hopefully they will also have IAP support. but it will be good enough to get a product out there :)

    szymek

    Besides explaining it a handful of threads. your missing the point. Each time. Yes the Ouya sales are NOT equal the Wii. However that was never the point. So I suggest in a friendly way. If it's not constructive. Don't reply. The ouya is an entry point for an Android console. being at the ground base for whichever platform takes off is the goal.

  • cJS is supposed to support MP4 or the converted M4a converted file. I've heard of some success. But I haven't managed it.

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  • Dictionary called KeyMap

    KeyMap.setKey([custom.key], [action.key] )

    Function.Call( KeyMap.Get( keypressed ) )

    so when setting say

    Set.Up     KeyMap( "W", "UP")

    Set.Down   KeyMap( "S", "DOWN")

    However the real trick is run time control

    On Any Key Pressed

    -- Function.Call( "Pressed" & KeyMap.Get( KeyPressed ) )

    On Any Key Released

    -- Function.Call( "Released" & KeyMap.Get( KeyPressed ) )

    You need to define how to set up the key map your self. but that's one theory of how to do custom key mapping.

  • I get the touch pads, but the buttons are in such a bad location. IThe buttons are too far indendented for practical use.

    I don't mind the left touch pad. That looks fine...

    actually. MEH and i mean MEH.

    it looks real crappy for a mouse based game. It looks ok ish for a twin stick game. overall it just seems to be a poor design. I wish this classic controller design would just die. it sucks.

    however I do like the TS center and the audio based haptics.

    > We probably won't support this until WebGL is ubiquitous.This.

    > General: Ashley already gave his answer about the 3D request. (...) You can discuss the matter for 30 pages, it won't change that simple fact.And this.

    <img src="https://dl.dropboxusercontent.com/u/11182740/C2/images/c2.jpg" border="0" />

    And especially this.

    Now why doesn't it end? And why do people, who care for 3D, download a dedicated 2D game creator and then say: "Yeah it's nice'n all, but it needs 3D." <img src="smileys/smiley5.gif" border="0" align="middle" />

    And finally: It surprises me how extremely underestimated the workload for a 3D engine is in this thread. A team of about 100 people needed almost 5 years to offer UDK, which is still in development. I can only guess the size of the Unity team from the photo on their page, but it seems like also about 100 people. And it is developed since years, without any forseeable end in near future. Why should anyone think one man alone, or supported by 1 or 2 more persons with the money from a kickstarter campaign, could accomplish the same?

    C2 is a 2D game creator for a good reason...

    It's easy to look at a 3d engine like UDK and say it's taken years. UDK has some excellent out put. However even UDK isnt just the render of a model.

    Full blown 3D engines are a lot of work, but most of that is in factors of

    culling objects

    face culling

    MIP MAPS

    sorting algorythims due to camera direction

    physics

    behaviours

    a C2 3D used in 2d Games, but renders 3d objects in stead of sprites. already handles most of those. There is no need for sorting algorythim as it's still using the linear direction that's already in place. No need for MipMaps as likely the player in a 2d game won't be walking up to a wall. no need for face culling or object culling of a given scene as the scene view is always the same.

    I agree that a full blown 3D tool like Unity would be a problem. but there are 3 points to this discussion.

    Full 3D environment(Unity)

    2D environment with 3D objects(New Super mario Bros)

    no 3d.

    You argument is all 100% valid in a full 3D discussion, but for the others who want the effect of minor angles and such. it's an easy implementation compared to full 3d. This also means that C2 even with 3D objects is still a 2D game engine.

    Going full 3D would require new

    Physics

    Platform

    Solid

    bullet

    .. on and on.

  • Your did.... well mine doesn't :(   bah :( for me CocoonJS would just crash. Couldn't even load anything :(

    seriously Ludie support is really starting get on my nerves :|

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jayderyu

Member since 11 Apr, 2012

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