jayderyu's Recent Forum Activity

  • There are various examples of light with shadow casting. :) so if you need shadows there are some floating :)

  • Well I take a more OOP design to my events. I often end up creating Event sheets that are included to a core sheet.

    I also then Put all my Events into groups. Doing so I have found little to no difficulty even at 1500 events.

  • It's called

    "On Touched"

    it reports back a single instance of a touch event.

    If you must you can all use

    "on Touch Start"

    or

    "Is Touching"

    with "Trigger Once while True"

  • kudos, you have always had a strong friendly, but confrontational approach when needed approach to difficult situations. Along with always being welcoming.

  • This is a browser based technology and browser file.io is not standard. So at this time is not supported. There are 2 things you can do.

    1. There is a 3rd party plugin(ie not Scirra) that does what you want, but only if your using NodeWebkit.

    2. When you "export" have a TextBox/TextArea, and do TextArea.setText(webstorage.asJSON). This will give you the string version of the same profile. I know it's not as nice as moving a file, but that's yoru option.

    3. Yep, there is a 3rd. Is to store the profile online an share by somekind of custom key.

  • If your trying to get Ashley's attention on this. I suggest posting it during the 10am to 3pm hours of GMT. Also you will want to add the "@" tag as in ASHLEY.

    I really don't pay attention to most other particle engines. But personally I haven't seen any samples where particles have specific facing. Often in the sample image above your posting. I usually see thoes a sprites not particles.

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  • LERP(start, end, alpha)

    There is a tutorial on LERP in the tutorials section. It's a fantastic place to learn many of the in's and out of C2. Especially to help new users to get there feet running and best of all. it's immediatly there adn doesn't require any waiting for a reply.

    Anyways, LERP

    Start, this is the original start value of a number range.

    End, this is the last value in the number range.

    Alpha which is a 0.0 to 1.0 value. Represents the %0 to %100 of the two numbers. So here is a couple of examples.

    50 = lerp(0, 100, 0.5)

    440= lerp(200, 1000, 0.3) ie %30

    However, often LERP is used for the fantastic use of acceleration to deceleration of movement over distance.

    EveryTick

    Player.Y = lerp(player.y, touch.y, 0.1)

    This results that per tick the player will move 10% of the distance between the players current distance and the target distances. So the farther the player is away. the faster the players moves. However as the player get's closer the player will slow down do to the fact that %10 becomes smaller per tick.

  • This will help a lot :)

    scirra.com/tutorials/37/beginners-guide-to-construct-2

    Goes over much of C2 works and the principles.

  • You mistaking Layout size and Canvas size.

    Your canvas size is the display that users will see at anyone time. The Layout size is the size of the game map.

    You need to read the tutorial. I would suggest read the basic tutorial before going any farther. This tutorial is by far shuold be mandatory read. It teaches the fundamentals. Don't skip it :)

    scirra.com/tutorials/37/beginners-guide-to-construct-2

  • Well as mentioning that GC is difficult to use for the target C2 audiance. The benefit is that GC is open source.

    In theory Scirra could setup a online service like Ludie and do the work by submitting. Another option is with some fiddling they could create a wrapper similar to Ludie CocoonJS launcher. Though That could take some more work. There are options.

    But as Scirra is a 3 man team and I suspect only 1 or 2 of them are the C2 developers. I don't think it would be quick undertaking. Maybe whent here staff increases.

    However I feel extremly that if Scirra could get very solid mobile exporting going. I very feel that would increase sales by a good jump.

    While the desktop is the primary support for C2. There is a steady growing desire for mobile, but more importantly true crossplatform. This isn't a debate of crossplatform of desktop computers aka Win,Lin,OSX, it's about platform devices. Desktop, tablet, phone.

    Games like GTA3, KOTOR, Baldurs Gate made it to IOS devices, but more importantly the new X-Com game is now on the iPad. The shift is coming and Scirra should take the benefit and offer true cross platform support. While the tech is there, the bridge is not there yet.

    But I suppose it will be what Ludie does next. When there next release is. If problems continue to persist maybe it's time to really move elsewhere. and I certainly believe that at the moment GC is the best alternative. It's too bad that they for some strange reason believe that WebGL is not worth the effort. Considering that performance would be better and offer access to so many more features.

  • Either make a REALLy large level or use a method to transition between layouts.

    There is noway to load a layout onto another layout.

    What could do is spend a lot of effort to create a streaming based level loader. but the prior two suggestions are better for what you want.

  • Pin has some benefits. However my experience is that Pin is only good for more LOCKED objects. Objects you don't intend to need to rotate, move in any more way.

    However if you need an an object like arms to stay at a certain image point. Your better off just leaving it in an auto update tick to reset the position.

    Since Pin has to set the new position anyways. Doing it manually has no over head loss.

    soo

    this is done every tick

    arm.setposition(player.imagepoint("arms")

    on Face Change

    player.mirror(yes)

    arms.mirrot(yes)

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jayderyu

Member since 11 Apr, 2012

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