jayderyu's Recent Forum Activity

  • As an FYI, Array's are tables. They are an usually visually referenced as a spreadsheet(XY).

    I would suggest for the designer to use an array, and save the array to webstorage.

    Alternative is to use rojohounds "HASH" table plugin. Hash plugin behaves like a JS Object when wanting to access data.

    hero.name = Dread

    hero.level = 20

    hero.xp = 23054

    hero.weapons = {1:"pistols", 2:"rifle"}

    sidkick.name = Anders

    sidekick.level = 1

    sidekick.xp = 0

    sidekick.weapons = {1:"pisolts...}

    also because you are required to use a string based reference. You can do this.

    // initiatitae players adventure team

    Repeat 5

    --var PC = "character_" & loopindex &".";

    --Hash.set(PC & "XP", 0)

    but it also works great in reverse

    Repeat(size of Hash)

    -- var PC = hash.getkey()

    -- sprite.health = hash.getvalue(PC & ".health")

    also if you need to look at everyones data you can

    text.settext(hash.atkey("") )

    It does require some more sorting overhead to work in strings.

  • How about this perspective on the entire subject.

    It's not about Story or Game Play. It's about what the consumer; the gamer is looking for. I think more than anything else on the matter. Only what the gamer wants.

    If a gamer wants a story they will look for story. If a gamer wants gameplay they skip story.

    Some games clearly focus on story, Heavy Rain. Where as some games focus on game play such as Fifa. They find market because there are gamers that are searching certain criteria.

    Often gamers are best made with a good enough story and good enough gameplay. This hedges the bet to try and gain interest from people interested in story and gameplay.

    As an example a couple of months ago. I decided to watch Deadspace cartoon on Netflix. I never wanted to play the game. After watching the frist show i was interested in the story. I watched the second show. Wanting more I ended up reading the Deadspace Wikia to know the entire story. I would rather watch a movie, but there is now more temptation to play the game.

    I never discount the value of story. Movies, books, TV, Radio all provided a form of important entertainment. Even oral stories are traditional. Human's love entertainment and that seems to be 3 types. Stories, education and activity.

    There is no reason why games can't have stories. But in the end games don't need stories nor do they need someone to "fill" in story when it's not present. There are too many gamers that click through the story just to play the game.

    It's just a matter of desire from the consumer. For us on this game creation site. We are probably best off to have solid gameplay and a story that the player wants to see.

  • thehen

    I believe no in both cases.

    I heard sweet tweening between animations will be there. eventually. Maybe B7?

    I'm not sure when we will be able to customize certain object positions. though I'm looking forward to seeing that one too.

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  • Looking forward to seeing more art :) looks good to me :D

  • Out of curiosity what kind of income does your games bring in?

    I'm busy right now and probably out for this project. But maybe the next.

  • spy84

    If you look through the forums for the subject. The Scirra staff have already voiced there opinions. We have a had a few large threads about the subject mostly small ones.

    While i'm not one of the Scirra staff. I have read it. And it's this. While Ashley is getting frustrated with Ludie lack of communication and there failure to fix problems. CocoonJS still stands as the best viable export for cross platform. It does this by being the least amount of effort for the most robust options.

    CJS supports a large set of WC3 features

    CJS has WebGL

    CJS has Preview over Lan

    CJS has a launcher

    CJS has a low use barrier.

    these features pretty much push it well above the others in use.

    what does GC have?

    GC has a large learning curve

    GC requires manual tinkering to work or C2 to officially support an export

    GC custom non WC3 libraries.

    what good thing does it have

    GC is open source

    GC is communicative than Ludie.

  • newt

    I agree it's in the wrong section :D

    yes even a novice could put it together, but it's about time saving and support. If sosensible is willing to support any problems that come up then it's way worth the price for $10.

    but again I noticed this seemed to be a random avatar maker rather than a controlled one. Maybe $10 is fine price :D

    I agree though that outside of C2 no one can use it.

  • I think your charging to little. I think you should charge closer to $20. While C2 tools are fantastically easy to use; having these tools at hand and receiving continued support is worth it.

    I've already put together an avatar maker, but in light of the long term support would probably aim closer to $30 myself.

    Anyone who wants to save time and has the money will find it worth it. Anyone who can do it or would rather save money won't.

  • Why pay the fee construct 2? for flash games only? they could say before buying construct 2 <img src="smileys/smiley6.gif" border="0" align="middle" />

    I'm pretty sure there is an asterix by the IOS and Android export's now. Which means you should read the details on the subject if it interests you.

  • I would like to know what format you managed to get any sound playing at. I've done a wav import and no music or sound.

    Personally I'm about to walk away. So if you get an answer I am also listening.

  • Until Ludie smooths out CJS, focus on Ejecta.

  • You could try reading the tutorial for "giveyourfontsmono". Also when you export from the program there is a guide that is saved with the file that informs you how to format the spacing and optionally gives you the C2 Array to use a loop through to set them.

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jayderyu

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