jayderyu's Recent Forum Activity

  • statham

    There are a lot of guidlines for mobile performance. Share your capx and then people can take a look.

  • Represents the apx use of memory after the images and audio are loaded and expanded for use.

  • ??? what technology do you speak? We are missing some information :)

  • This is a really cool app program. I think you should take it all the way :)

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  • this is psuedo of course and you will need fine tune.

    If(Camera.X > limit) camera.X = 0

    If(camera.x < 0) camera.x = limit

    do the same for Y

  • 1. This strangly get's asked often. Is it possible?

    In regards to game play the answer is ALWAYS YES. It's number 2 you need to focus on.

    2. You need more details. Do you need save this world? can players go back?

    Either way just design the world by a 3x3 grid of large space. When player moves from 1 grid area to another create new world on the edge of new space.

    There are 2 approaches you can do.

    1. Move the player and recenter when changing grid areas.

    2. the world moves around the player.

    however I don't believe anyone really has done this in C2 so i don't think there will be any examples. But I could be wrong.

  • No more than what every other developer has to face with or without C2.

    Since your going the way of PC then I really don't see much concern. Just keep watching your FPS and test often like every designer.

  • After this post I made a thread on the subject "A call for Modularity" Ashley made a reply. Double edges of course :D

    The ideas are in the works, however since this would require doing a structural change to C2 egnine; this is not in the near future :( I'm glad it's on the to do list, but this will be a while. It's sad because to me I feel the lack of easy modularity is the last bit holding C2 back from reaching the last hurdle to move from "toy" making tool and move onto playing with the big boys.

    it's likely Multiplayer will be approached first(not that I'm happy about the approach), but i feel the modularity in place now would benefit everyone. oh well. It will come it's just patience now :)

  • you can't actually do much with ragdol physics. The purpose of a ragdoll is to move, fall and throw to have ragdoll limb flailing effect.

    Games that use the same model have a rig attached to them to controll when it's ragdoll more or controll mode. C2 has no built in rigging for physics so you really can't make a classic style game. but you certainly can make ragdoll games :D

  • What do you want to talk about in regards to Sci-Fi?

    My favourite is that all Sci-Fi technologies will probably not be the technologies used in the future.

    A few of my favourites

    Particle Physics will likely produce/collect infinite energey from the universe itself. The Earth as example is a massive electrical battery as is the solar system.

    Myth of propulsion. it's likely that the future of travel will be based on Einstein Field Theories rather than any form of rocketry. So isntead of PUSHING our selves through space we will instead just warp time and space around us. Actually Hitchikers Guide to to Universe Imporbability Drive is probably going to be the closest to galactic travel than any Sci-Fi writer as written :D

    Currently there companies that are making digitials displays on near paper this cloth.

    Sci-Fi in a hundred years would blow the mind away of many sci-fi writers of today :D

    Sci-Fi is my favorite genre. both hard sci-fi and fantasy Fi

  • lucid

    Nice update :)

    :D so when will the character map version of the plugin be coming :)

  • Do you have the details on the Intel GPU. Also driver version for your graphics chip. Also could you check to see if the game will run by way of FireFox(which I think is installed with Ubuntu).

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jayderyu

Member since 11 Apr, 2012

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