jayderyu's Recent Forum Activity

  • Use a root object and pin your items or a gfx item representation to it. Then move your root object.

    If you have an image or example of what your looking for I can give better details.

  • Well I will throw my name in as well :).

    I am taking work at this time for apx $20/hr. However I will also work on a per month rather than straight hours too. Ranging from $2200 to $3500 depending on the complexity of the work. Denomination in USD.

    Here is my work as the programmer on a demo with a good team

    apps.facebook.com/thebluecode

    Here is a video of a game in the works. Done pretty much solo with a handful of free assets(like music and backgrounds). As a warning this is still in the works :D

    youtube.com/watch

    my email jayderyupil@gmail.com

  • WebStorage only provides local client side storage. online storage will require the use of AJAX.

    Also it helps if you can post a capx or image of what your doing :)

  • So I was fiddling around.

    1. I removed and re-installed. no luck

    2. I did the suggested full clean remove and install. I was pleased that the un-install left the prior plugins/themes/effects... in the directory. I moved them out.

    And did a fresh install. No luck.

    3. Installed a fresh version under 64bit. And works. Put the plugins and stuff back in and still works.

    So for me only 64bit versions works. It's not ideal as I can't rely on all the computers I work on will be 4bit. BUT it it does work and working is better than not working :) I also hope this helps bug fix the problem :)

  • I got the same problem. I'm going to try to make sure the old stuff is removed.

    However here is my info

    Windows 7 Ultimate 64-bit

    AMD Phenom II X4 955 Processor(4cpus's), ~3.2Ghz

    Memory 8192MB RAM

    DX: 11

    Construct2 Install: 32-bit version

    I install 32bit and put it on my USB. So I know other computers I might go to may be 32bit.

    Problem signature:

    Problem Event Name:     APPCRASH

    Application Name:     Construct2.exe

    Application Version:     2.0.0.0

    Application Timestamp:     52976d93

    Fault Module Name:     Construct2.exe

    Fault Module Version:     2.0.0.0

    Fault Module Timestamp:     52976d93

    Exception Code:     c0000005

    Exception Offset:     001ee623

    OS Version:     6.1.7601.2.1.0.256.1

    Locale ID:     4105

    Additional Information 1:     0a9e

    Additional Information 2:     0a9e372d3b4ad19135b953a78882e789

    Additional Information 3:     0a9e

    Additional Information 4:     0a9e372d3b4ad19135b953a78882e789

  • Ramones is right on that. Due to the nature that TEXTBOX is fully a HTML DOM object and not a C2 object. This led to the design that the TextBox and all the DOM objects should be set by the CSS style. Also I hear you can copy/paste a CSS file into index.html to set the value of these.

    However as a personal note for game development. If you need text for a game you should be using SpriteFont and no DOM objects. The DOM objects should only be used for more application, form types of input screens.

    The reason for this is because DOM object are heavier on the renderer. Desktop computers can get away with this due to the amount of power. But it's still not the better design choice.

    If you need some diversity to SpriteFont. You can make a basic white font. Then apply a colour effect that can be modified run time. Also use larger sprites for the font; that way you can decrease the size without loss of resolution that you would get from upscaling.

    Finally another reason to NOT use TextBox and the entire DOM family for games. Is that browsers and O/S have effects on the font and font values used. While you can influence some control over this. it is likely that you would need to set numerous CSS settings to accomodate different browsers and OSs as needed.

  • There are no limitations in C2. It is about about having the talent to do it.

    But I'll answer your timer question for you.

    Locking the object action

    ObjectToLock.nextTime = time + locktime

    attempt at object ability

    ObjectToLock.Do Ability

    if ObjectToLock.nextTime < time

    -->then do action

    Id you need big hours or time for concepts of coming back. Then you need to use

    var ObjectToLock.nextTime = Browser.execJS("Date.getTime() + TIME_IN_MS")

    FYI I don't recall the exact JS function for this right now.

    The same principle is applied for checking to do the action.

    I know this because I have a game POC that actively needs to do real time in the possible use of days.

  • thehen

    That's awesome the hen. That's a nice offer of you. :)

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  • Actually as a thought. Instead of checking for time. Wouldn't it be more helpful to have timer/frame trigger that was on the spriter side.

    You could in C2 have either

    Spriter.AnimationTime = 2.5

    or instead

    ->Spriter.OnFrameTrigger = "name"

    Much like how Spriter is getting audio frames and frame collision boxes. it just seems the natural step is to have frame triggers rather than checking the current time of animation.

  • I could go for this idea providing that

    A. tutorials that are not tutorials(ie a capx, 1 sentance, link to another page, video) and all such minimal posts. Are not validated.

    B. Such tutorials are removed more promptly.

    C. A Tutorial must get better reviewed before a donation can be given/taken.

  • Sounds like a cache problem. Keep this in mind when the problem occurs. I get this come up every so often. Mostly if you run from a webserver. But I guess IE can causes problems too even when C2 does preview mode.

  • OR just don't updgrade too the beta's. It's actually more effort(not much) to upgrade to a beta than it is for doing any form of downgrade.

    Personally unless there is a mandatory feature that you need from a beta then don't. I remember updating to beta's and ended up with all sorts of small problems and warning with loading my game.

    So I don't believe Ashley should create a downgrade. I think if you want to be reliable to share CAPX. Don't upgrade.

    If you need features and want to help debug. Then beta, beta all the way :)

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jayderyu

Member since 11 Apr, 2012

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