Blacksmith's Recent Forum Activity

  • Hi Erkberg,

    I recently tried to add C2's new 'Save & Load' system to my project, and the same thing happened.

    Everything ran well in the regular game. But I noticed a big loss of 10-15 fps when loading a saved game. This performance drop only seemed to happen on mobiles, but I never managed to worked out why. And eventually I had to remove the option from my project.

    Hopefully someone will be able to enlighten us both :)

  • Hi guannstar,

    You can set time scales for each object individually. So one way to achieve what you want would be to set every objects time scale to 0, except the sprite you want to animate.

    This could be quite time consuming if you have loads of sprites, but it will work!

  • Hey BurningWood,

    You need to place your c2license.txt in your documents folder. C2 will recognise this and update accordingly.

    Good luck.

  • blackhornet, these are really great additions to the generator, thank you.

    <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Hey giovannyarce,

    Cool example, it was very relaxing, in fact I think I'll take a little nap now ;)

    Nice music too, is it your own composition?

  • Thanks ArcadEd, this is great!

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  • Hi ,

    There are lots of sprite font creation tools out there (just do a google search and you'll see what I mean).

    I've seen a few examples on the forum see here and also here.

    I hope that helps :)

  • Hey delgado,

    I tried it on my HTC Desire (running Android 4.1), and it worked okay for a while. After about 5 mins it crashed and exited to the home screen.

    I did notice a couple of things whilst playing though:

    1. The lower (light blue) sky tile displays a grid-line pattern over the top of it. This is something I've noticed on some of my projects as well. I've told Ludei about this, and they've said they will be fixing it soon.

    2. I noticed that some of your water sprites have small gaps between them. This is something else I've seen in my own projects. I was working on an infinite runner (using C2's Autorunner as a starting point). I was trying to produce a continuous floor / platform. I used bullet behaviour on my sprites, and spawned them one after another. But no matter what I tried, I would always get slight gaps between some of my sprites.

    Anyway, I hope my observations are of some help!

    Good luck with the game, so far it looks very good, and the idea of surviving after being ship wrecked is a very interesting one :)

  • Hi ry2009,

    From your description, I presume that your objects are all copies of the same thing!

    In which case you could add an instance variable to your object, and set its default to 0. In the system events select the 'Pick random instance' option. This will pick a random instance of any object you specify. Then add a second condition to the 'Pick random instance' event, so it will only pick an object if its instance var is = 0. Once your object has been picked, set its instance variable to 1.

    Hope that helps.

  • Hi klkitchens,

    The browser object has a 'Platform' expression which returns the platform your app is running on (see here).

    And thehen's cool Windows Phone plugin, has an event to test if your app is on a Windows Phone.

    Those should help to get you started.

  • Hi jabelone,

    The problem is that you've only created an event sheet for 'Soundboard'. So when that layout is showing, its event sheet can tell it what to do. But when you go to 'about', there is no event sheet, so nothing to tell the program what to do?

    You should add an 'about' event sheet, and link it to the 'about' layout. Then you can copy/paste your events there, so that the program knows what to do when it's on that layout!

    Good luck.

  • Hey tulamide,

    Here again for my weekly fix of music! ;) Your new stuff is sounding really good.

    The campfire collection has a nice tribal feel to it. I particularly like the way the sound rises and falls in campfire_night_16b. They would all work really well in a fantasy styled RPG!

    steamroller_8b has a futuristic / apocalyptic type sound (very cool)!

    I love panies_8b & itsameeh_8b, both have a very retro style. They would work well in a pixel-art platform styled game. Although pansies_8b sounds a little bit sad :(

    troops_4b has a very BIG sound, and does conjure up images of an army on the march. And troops_2b has a much faster, heart pounding feel to it. Both would be great for building tension and creating atmosphere in a game!

    I like parasite_(a, b, and c), they all have a very modern, even slightly futuristic feel to them.

    As always, another fantastic collection to add atmosphere, tension, suspense, and real feeling into our games. And I still haven't found one I dislike yet!

    Nice work ;)

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Blacksmith

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