Blacksmith's Recent Forum Activity

  • Hey baleixo,

    This option was only introduced in the latest C2 beta, so you'll probably need to download r140 to use it ;)

  • Tobye,

    It was added to the latest release (r140), just yesterday :)

  • ludei,

    We really do appreciate the hard work you put in, so thanks for all of your efforts.

    <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Sulli

    Sorry, I haven't used the action that much myself, so not really sure of its full capabilities.

    Perhaps someone else may be able to enlighten us both ;)

  • SwordNBoard,

    Your game looks really great, I love the animation style! And the concept of a child with an active imagination is fantastic. It opens up so many possibilities (if you can imagine it, you can create it).

    The concept also reflects the child-like imagination and creativity a good developer needs, in order to make fun, exciting, and innovative games.

    After all, who doesn't still love sitting down to watch cartoons on a Saturday morning, or helping their kids to build a fort. My daughter usually gets bored with these games long before I do. But I still keep telling everyone, I'm only playing for her sake ;)

    Anyway, I hope it does really well!

  • Sulli, no problem!

    Yeah, Cocoon used to have issues with the Browser object, but they've supported it successfully for a while now!

  • Sulli,

    As EncryptedCow & Hoyer pointed out, this is not normally the way iOS apps handle closing.

    If you find other situations where the "Browser -> close" option doesn't work for you. The "Browser" object also has an "Execute JavaScript" action. So you could use the "window.close();" command instead.

    Hope that helps :)

  • sosensible,

    The Browser object has a close action if that helps!

  • Sounds very interesting, but in the meantime relax and enjoy your holiday ;)

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  • Hi ffffff,

    Sprite font characters must be monospaced (each stored in an equal sized cell).

    blackhornet has created a fantastic tool to do this for you. It might help you to check it out (see here).

    Good luck.

  • Paradox, Erkberg,

    Just tried a simple test, but couldn't recreate the problem. So it seems this issue only shows up on larger projects, with more to save!

    In the project mentioned above, I was using WebStorage alongside the Save & Load option. At the time, I did wonder if the two may have conflicted in some way.

    I'll keep on looking for a solution, as I'd really like to make use of this very handy option, in my mobile projects.

  • Hi Len,

    You would probably get better performance by using animated sprites. Although this would depend largely upon the size of the sprites you want to animate, and how many frames each animation would need.

    Hope that helps.

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Blacksmith

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