Blacksmith's Recent Forum Activity

  • Hey guys,

    The game is looking fantastic, and I love the new graphics. They make things look sharper, whilst maintaining that retro feel!

    Nice work, can't wait to see the finished product :)

  • Haven't tried it myself yet, but from what I've read this seems like a normal exported file size.

    In this thread (here) IntelRobert mentions that the Crosswalk package has now been reduced from 20-25MB to 17MB.

  • Just watched your tutorial, and it's pretty good for a first try!

    Seems to be a good way to introduce beginners to the software. And will help to familiarize them with the interface, and some basic actions.

    Instructions are all very clear and easy to follow. But why did you apologise (at the end) for being Dutch, I think that's pretty cool   <img src="smileys/smiley4.gif" border="0" align="middle" />

    Anyway, nice work! I've subbed your channel, and I'll keep an eye open for more tuts.

  • Hey AnD4D,

    Nice result for just a day of work! Fun game, I really like the symbolism   <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Hey Drew,

    It's been a while since I last looked in, and everything is looking really good!

    As far as Sandy goes, I'd lean towards the style used for character A. I think this offers a nice contrast to the Agent Red character.

    Good luck, I look forward to seeing how things progress :)

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  • Hey Rhindon,

    Yeah you should definitely keep the independent head turns!

    It's those subtle touches that really make a game stand out from the crowd! Sometimes players aren't even consciously aware of them. But they can just add an extra dimension to a game and make it feel much more polished and professional.

    I'll keep an eye open for more :)

  • Sounds like a cool project, and off to a good start!

    I particularly like that FINN's head appears to turn independently from his body (nice touch)!

    Look forward to seeing more :)

  • Hi Zonic3000,

    I tried the game on my HTC Desire, and couldn't open the app using the silver button.

    Let me know if you need me to test any updates :)

  • Nice start RookieDev, looking forward to seeing how it progresses :)

  • The intrigue continues...

    I really like the addition of external links too. Adds some real weight to the story!

  • Congratulations Rocky, that's great news :)

    Good luck with the game, it really is a fantastic concept and a stunning design, and it deserves to do well!

  • Following on from PixelRebirth 's license observation, I've also just noticed that the contract term says perpetual.

    I've heard quotes on other posts / forums stating that gaming sites will either pay a monthly fee, or make a one off payment.

    I had previously presumed that a "one off payment" would be in reference to an annual contract term.

    If such sites are making one off payments for a perpetual contract term, then we should possibly expect a larger payment!?

    PixelPalette, I think what you've done is fantastic, but I'm just trying to gauge how much we should be asking for, when entering into these contracts.

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Blacksmith

Member since 1 Apr, 2012

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