2dchaos's Recent Forum Activity

  • loser9190 hi there, we?ve just answered your email ;D

    imothep85 thank you, hope to have some new stuff to show soon ;]

  • Thank you! ;]

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  • Good god, so much drool ;o

  • Hello there!

    My name is Fernando, and me and my gf Luciana are an artist duo that are aways willing to work on great games. ;]

    We work with pixel art, animation and concept art, being developers ourselves in our free time.

    Contact us TOLL FREE at: hello (AT) sleepysheepy (DOT) com

    You can take a look at some of our other works at:

    http://www.sleepysheepy.com

    Thanks!

    Here?s some samples of our works:

    Gallery(Updated 1/10/14)

    <img src="https://dl.dropboxusercontent.com/u/6813637/poppy_anims.gif" border="0">

    <img src="https://dl.dropboxusercontent.com/u/6813637/mockup.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%281%29.gif" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%281%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%282%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%283%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%284%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%285%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%286%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%287%29.png" border="0">

    <img src="https://dl.dropboxusercontent.com/u/36000011/img%20%288%29.png" border="0">

  • Got it, thanks for explaining and Joannesalfa! ;]

  • digitalsoapbox: With all due respect, the hard way / "the way it always has been" isn't always the best or most efficient way. Last time I checked, Scirra has gone to great lengths to make it seem like C2 is one of the most convenient, easy-to-use, and all-in-one game creation programs out there, and pride themselves on ease of use. All we're trying to do is nurture this app to give it that extra edge it needs.

    Call me crazy, but I feel that having a robust and easy-to-use in-engine tilemap editor without having to resort to a 3rd party app helps give C2 that extra edge and would be an extremely big selling point.

    quoted for the truth, I don?t see what can be more urgent other than tile mapping, now that the debugger is working, since it?s an essential feature to make lenghty games.

    Auto-tiling, better collision control, animated tiles, flipping/rotation controls and runtime controls aren?t gimmicks o.o

  • I think it would be better in the long run to try implementing per pixel collision or some kind os collision mask that we could use with each tileset.

  • Joannesalfa

    Image memes are fun and all, but I don?t think this is the place for them.

    Maybe I didn?t put the question clearly, so let me try to explain:

    As now, a tilemap is an entire object with one possible behavior for each tilemap, so If I wanted to have different behaviors for different tiles, I would need to create multiple spritesheets and assign them the behaviors.

    I?m starting to work on a pretty large project, so it would be benefitial to have each tile in a tilemap to be treated as a separate sprite and the entire tilemap be treated as an 2d array, so I could better control them on runtime.

    For example, I could create separate collision maps for different tiles, change behaviors based on each one and destroy them individually if I so wish.

    I?m asking if there are plans for the future to treat the tilemap this way, akin to other solutions like Unity?s 2d Toolkit or Rotorz.

  • Yeah newt, I�m awate it�s no easy task, but it would be very useful to define individual behaviors and properties on each tile on a tileset or create a family of tile objects.

  • Hello, the tilemap is awesome, is it possible to treat each individual tile as an object and not the entire tilemap on the future?

  • Waiting for the validation, hope I still can participate on the competition ;]

  • Thanks justifun!

    I?m worried that working with exceptions(ie:when not falling), the code becomes a mess and inserting new animations is a shore. ;o

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2dchaos

Member since 28 Mar, 2012

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