2dchaos's Recent Forum Activity

  • Dunno, just happened after I?ve updated to 159, no idea what is this about:

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    Construct 2 Check failure

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    Check failure! This is probably a bug:

    ACE table: Expression ID duplicated in ACE table

    Condition: exp_ids.find(id) == exp_ids.end()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 259

    Function: void __cdecl era::ACETable::AddExpression(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 159 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

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  • Found a bug, canvas paste property doesn�t work with layers that have a tilemap plugin.

  • Thanks EncryptedCow but I really need to use the polygon masks the tilemap object creates: first, they�re optimized polygons, so less garbage in the memory, second this method you describe wouldn�t permite ramps or slopes to be illuminated.

    Is there any way to expose the positions of the points in the collision polygon Ashely?

  • Hi, is there any way, even if it�s hacky, to get a point of a collision polygon at runtime, like we do with imagePoints? eg: Sprite.colisionPoint(0)?

    If not, somebody know of a plugin? I need this for the GGJ, I�ll use the collision points in the tiles of a tilemap to project shadows using Canvas, but the tiles don�t have imagepoints.

    Thanks

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  • https://dl.dropboxusercontent.com/u/6813637/s_/index.html

    I?ve pinned the canvas objects to the player, but the light got all wrong.

    I want te canvas to aways be on the screen rendering the lights/shadows, to save processing power. ;]

    My project is here, I?m making a game for GGJ, any help would be much appreciated ^^

    https://dl.dropboxusercontent.com/u/6813637/light_test.capx

  • Hi, how do I make the canvas object follow the player?

  • op sounds very presumptuous.

    But it reminded me of this, very helpful when we�re starting our business:

    gdcvault.com/play/1014394/1-Hour-Video-Game

    For me it�s not that different than having a nickname like your own, RookieDev. If having a company name makes people happy and more confident to make some cool games, what�s the problem?

  • cool, thanks for sharing ;]

  • There is a game engine called isogenic that seens to be able to support a fast multiplayer trough node.js:

    isogenicengine.com

    Maybe that�s an option? I don�t know what their license is, but Construct 2 could license their solution if it�s any good.

    I would gladly pay extra for a multiplayer module.

    Also, check their isometric engine, it supports isometric TMX and that�s sweeet.

  • Not at the moment, but our rates are friendly and we work fast. ;]

  • Hello, just a quick update to show some cute character animations we did for Ludum Dare and to say we?re avaiable for hire if you guys need art ;]

    Thanks!

    <img src="https://dl.dropboxusercontent.com/u/6813637/poppy_anims.gif" border="0" /><img src="https://dl.dropboxusercontent.com/u/6813637/mockup.png" border="0" />

  • very cool, follow edges would be awesome ;]

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2dchaos

Member since 28 Mar, 2012

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