tarek2's Recent Forum Activity

  • It's great to hear it's faster now, but I'm a little surprised it makes that much of a difference - I'd have thought 50% faster would have been a great result, and even with the new compression, it skips compressing images because they're already PNG compressed, so it doesn't make any difference to that part of loading. Perhaps something changed in your network configuration (or in Chrome's way of negotiating connections) that meant it could connect over LAN and load at LAN speed, rather than over the Internet.

    I was really surprised by the huge difference also, I had to test many times to make sure that it wasn't a bug or mistake. Also, I didn't make any changes to the Network or PC as it's been working great for me for a long time at least I didn't make any changes on my side though I'm not sure if Network provider did anything without I know.

    Interesting I tested today again with an older version of C3 before you made the changes to the "Remote Preview" and still loaded fast like on my last results

    I used:

    -Same Capx Posted above

    -r164.3

    -Chrome 80

    -iPhone8 iOS 13.3

    Loading Time 11 secs

    ================

    The most interesting part I picked up an iPhone running on a different iOS version and bingo the problem with slow loading came back again, here are the Results:

    -Same Capx Posted above

    -Last C3 r185

    -PC Chrome 80

    -iPhone6 iOS 12.3.1

    -iPhone6 Chrome App Ver: 77.0.3865.103

    Loading Time 9 Minutes

    Video: https://www.dropbox.com/s/3gec9ullndon4ot/c3%20test3%20%28iphone6%20ios%2012.3.1%29.mp4?dl=0

    ================

    So something is happening with the old iOS versions making it not very compatible with the C3 "Remote Preview" because as you can see I'm using the Chome80 + latest C3 update that uses the new compression that you did.

    Can you please investigate what is the source of the problem and make sure that it doesn't break again in the future, I can help you in testing and debugging if you need to.

    Thank you very much

  • Wooooow I'm really in shock Scirra

    I'm not sure if you had any feedback for the new Performance improvements that you did to the "Remote Preview" compression to load faster on the last R183 Update but I would like to just quick leave a comment to let you know that you did more than an impressive job.

    I been waiting until today for "Chrome 80" to become stable so I can test the new improvements and to be honest, I didn't spect much of improvements but finally today chrome updated to the version 80 and I couldn't believe the results while I was testing c3 Remote Preview, I had to test many times to actually believe it's real, it's been a nightmare for me until now as I couldn't use C2 as it freezes all the time the GamePad, especially with the new iOS13 and when I switch to work with construct 3 the loading times was crazy as you can see on the video.

    So its been really a real pain and stressful to work like this all this time, I just wanted to finish this game with any means possible while thinking that I way have to change Engine because I couldn't work like this again, so Thank you very much for fixing the C3 "Remote Preview" it's like a miracle for me that this has been fixed.

    The new results are impressive loads now even faster than c2, here are the results now using the same capx that I posted above which has 30mb:

    C3 before: "7 min" or longer some Times

    C2: 37 sec

    C3 Now: 11 sec

    Video: https://www.dropbox.com/s/fq9kna7pujtn8iy/c3%20test2%20%28new%20performance%20update%29.mp4?dl=0

  • Ninjadoodle

    I had this problem also with the Ipad Pro the Game was unplayable with very heavy stutters and screen flickering also the Camera does very heavy movements, I didn't know at that time what could be causing those problems I thought it could be the device that it's faulty as it only happens on the Ipad Pro and I didn't want to waste too much time on it and I left it aside to check it on the future but now that you posted it looks like it must be a device problem, also I didn't know that this device runs at 120hz funny and I didn't know we have that feature to set the iPad Pro's limit to 60fps that's really cool thanks for the info.

    I tested today again and the same thing still with heavy shutters and all those problems but setting the iPad Pro's limit to 60fps fixed all those problems and runs smooth as it should, so yeah that must be the problem.

    ==================

    Ashley

    You may need to alter your events to correctly take this in to account though, in case you accidentally designed your game to work at 60 FPS.

    How would we need to alter our events, as far as I know, I just use dt on some events but I never locked it to run at 60fp I thought using dt it will take care of that and it will run at the device refresh rate

  • Nepeo

    Awesome Thanks very much for this useful info, you answered many questions & doubts that I had, also the localstorage idea it's very interesting I'm gonna give it a try :)

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  • PNGs are a lossless format, so there is no way this could lose quality.

    Thanks Ashley for confirming it

  • Hi,

    Is there any way to save PNGs into an Array and loaded later on but without losing any quality?

    So the idea is to just load the assets on demand from an Array instead of online server if the quality of the assets is gonna be the same standards as if I was gonna load them from actual PNGs.

    Nepeo I hope you don't mind I tagged you maybe you can give me an accurate Answer as you design many parts of C3 Engine

    Thank you

  • Hi, i know its an Old topic but have someone still this gta sa light capx? I was searching SO long but theres everywhere deleted files :/

    Hi

    I had to delete a lot of stuff as I didn't have space on DropBox, here is a new Link

    https://www.dropbox.com/s/q85131zqzjgkksz/gta%20san%20andreas%20light%20%29.capx?dl=0

  • Woow looks really cool Mikal Thanks )

    How is the performance if you wanna use it on Mobiles?

  • I think iPads actually support the 'Request fullscreen' action now, so you could try using that, although (as has always been an issue on iOS) there are fixed overlays/touch zones that you can't remove, so you have to design your game around. It's only iPhones where 'Request fullscreen' still does not work.

    Ho good to know Thanks, I just test it on Ipad and it works on safari requesting fullscreen

    To summing-up

    So for Safari:

    -iPhones you don't need to request fullscreen

    -Ipads you do need to request fullscreen

    -Also, clear the (History & Website data) from settings

    =======================

    For chrome:

    -Fullscreen doesn't work in any of the devices (Iphones or Ipads)

    -Also, it seems that Chrome has some kind of bug when you rotate it leaves nearly half of the screen with the black bar

    This is how it looks normally

    And this is what happens when you rotate to portrait and rotate back to landscape

    =================

    For me for internal testing at the moment safari its more than enough but for devs that share the demo with Remote preview like NetOne they need to advise them to open it with Safari

  • NetOne I just test it on an Ipad and the full screen doesn't work, it works only on iPhones, so that's another thing to take into account if you share a demo test with your friends, I forgot to test it the other day

  • This is not a solution, but an interesting effect and I wonder how to use it...

    This is what I see:

    - Start remote preview on iPhone in Portrait

    - Once loading in Safari, rotate iPhone to Landscape

    - The address bar goes away.

    Awesome Mikal always helpful, thanks to that tip I found where is the problem, I tried first your tip and it didn't work but since you said it's working I keep trying until I removed all the pages that I leave for quick logging on the most frequent websites, this what it does it removes the extra bar under the address bar that has links to those websites

    Then its when it finally worked, if anyone has the same problem you can go to:

    iPhone Settings: >>> Safari >>>> Clear History & Website Data

    Weird that on C2 I never had to delete anything on Safari or make any extra events to get the full screen and works on both (Chrome & Safari)

    Ho yeah I tested on the Chrome App on the same iPhone but it didn't work, I did the same trick deleting all the Pages and history but no luck so the full screen only works on safari at the moment which is enough for me.

    Thanks, guys I really appreciated

    ============================================

    That's one big problem resolve finally, now I just have to resolve the problem with the "slow loading" when using the "Remote Preview" on mobile which is killing me, I cannot see myself working like this for a long time developing for mobile it's really painfully slow, to resolve this I tried:

    1-Keep working on c2 so I work faster than after I will convert the project to c3 Runtime but now the problem is that the Touch plugging keeps freezing 98% times on the XS Max using C2, so I had to switch to c3

    2-On c3 I have the super Slow Loading Remote Preview which definitely is not possible to wok in long terms

    3-I even Called my internet provider to replace the Router which they send it to me no long ago but it didn't help I still have slow Loadings.

    =======================

    Is it not better to include the extra option on C3 for Previewing like the C2 has Preview over Wifi?

    so users can choose whichever works best for them, I'm pretty sure you will lose customers just for that reason, a lot of customers they never report things they just change to something else if they are not happy.

    Now that Ashley has:

    Update 18th November 2019: Since there are now many more suggestions on the platform, the vote count per user has been increased from 10 to 25

    If anyone is interested to include the extra option for "Preview projects" that c2 uses into C3 please Vote here:

    Link: https://construct3.ideas.aha.io/ideas/C3-I-618

  • I don't think Safari on iOS supports this.

    mm but on construct 2 I never had any problems with fullscreen there is no address bar when I test over Wifi, is this problem specific to jus c3?

tarek2's avatar

tarek2

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