tarek2's Recent Forum Activity

  • NetOne

    You give such hope showing that beautiful low lag on IOS but then....

    ... You take it all away with that horrible mutant sound..!

    Haha sorry mate it looks like they trying to make your life a little more harder, yeah the lag if there is, it's not noticeable when you play it, at list for me.

    Maybe it's just a bug with the frequency change??? It wouldn't be that common to use in games.

    Yeah, it happens in all the devices maybe is a problem with frequency as you said but to be honest not really sure what can it be, I have no experience with audio.

    Do other games exhibit different sound between IOS / android?

    All the games that I tested made in construct (IOS/Android) I never experienced any problems with the audio this is the first time

    Hmm.. thanks again , this is very revealing... I think i will raise a bug later linking your vid if you dont mind.

    No problem mate

    sure use whatever you need

    ================

    I did another test just in case to check that its nothing related to the web specifically, so here are the results:

    Iphone 8 Plus:

    IOS ver: 12.4.1

    Chrome ver: 77.0.3865.103

    Using your link: yamaforce.com/ironpan/open/soundlagtest

    And also by just Previewing over Wifi your c3 Project:

    Results: >>>>>>

    Chrome Test: The same as the Iphone 7 Problem

    Safari test: The same as the Iphone 7 Problem

    ===================================================

    I created an IPA and I install it on the iPhone 8 Plus: The same as the Iphone 7 Problem

    Heres a video running the IPA

    https://www.dropbox.com/s/q17u7phiitu2epp/iphone%208%20plus%20ipa%20sount_test.mov?dl=0

    Not sure if any one else is having the same problem testing on iPhones?

  • NetOne

    Slightly off track. Anyone with Apple I phone?, are you getting similar lag on website? (Wondering is this actually just a Android issue)

    I just tested through the website:

    S8

    I believe it performs better than Apk but there is still some lug

    Video: https://www.dropbox.com/s/r8cnjqi54no347c/s8%20browser.mov?dl=0

    ===============================

    Also I did a quick Tested through the website with the iPhones (6, 7 Plus & 8 Plus) there is no lug at all on all the devices, you can hear the sounds changes instantly but however there is something weird, the sounds are different than Android as there is a distortion sound like a car and affects all the iPhones

    Here is an iPhone 7 Test through the Website using Chrome:

    Video: https://www.dropbox.com/s/vuu8ipzw57a7ls5/iphone%207%20%2B%20chrome.mov?dl=0

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  • I noticed some lag on an S8 Phone but the Tablet performed better than S8 though, not sure how much is an acceptable delay for you guys for the lag so I made a video where you can hear it and judge by yourself, hope it helps.

    Test Done using APK installed on both devices

    Tablet Galaxy Tab A:

    Android version 8.1.0

    Video Link: https://www.dropbox.com/s/nvzjee5bdf51x6w/galaxy%20tab%20a.mov?dl=0

    =========================

    Galaxy S8:

    Android version 9

    Video Link: https://www.dropbox.com/s/v8msg885d3x7p1y/s8.mov?dl=0

  • If you need support for much older browser engines, you could keep using the C2 runtime which has lower requirements - but then you'll miss out on all the features and performance improvements.

    How we supposed to keep using the c2RunTime if it's not even possible now due to the "Touch plugin" bug that makes the GamePads freeze on Apple devices as you can see on this bug that you quickly closed, you just sent me to talk to Apple which I don't think that it should be the users job after paying 99$ dollars for renting your engine.

    At least you should let the users know in the front page about important bugs like this before they rent C3 or buy C2, as this bug left me no choice and I was forced to just switch to c3RunTime giving me double or triple job extra for the conversion of the Project as I been working on it for the last two years.

    Bug Link:

    https://github.com/Scirra/Construct-3-bugs/issues/3401

  • Example here is one way:

    https://www.dropbox.com/s/x0pf7k9rjz0eyyn/moveto_platform.c3p?dl=0

    You can find more examples here:

    MoveTo combined with Pathfinder

    https://editor.construct.net/#open=move-along-path

    or

    Basic Move using MoveTo:

    https://editor.construct.net/#open=move-to

  • Hi,

    How can I cover iPhones X, XS Max, etc... with a black Bar to cover the two halls at the Left side?

    If I use some calculations counting from viewportleft(HUD) it will affect all the iPhones even the ones that don't need to like iPhone 6,7,8 etc..

    Is for landscape mode

    Thanks

    At the moment is like this:

    ===========================

    But I would like to make it like this:

  • Nepeo

    That was Awesome!! Thanks a lot :)

    The visual explanation plus the capx was really really helpful, is just what I needed to understand the basics, I have a better idea now of how it's working.

    I will look for some tutorials when I have the time to understand more in-depth the whole binary data.

    Thanks again I really appreciated the Help

  • Thanks, Ashley for the help I will do that when I get the Time )

  • Thanks Ashley

    I never used the binary Data it looks quite different than normal plugins that we use in construct like Arrays, dictionary, etc.... I was experimenting trying to learn how it works so definitely I'm must be doing something wrong or I understood how it works wrong.

    The test I was trying to do:

    -Set size of 400

    -Then Loop 400 times and:

    Set at Index = LoopIndex >>>> Value = LoopIndex

    After when I retrieve the values it should match (Index & Value) but after the 250 it gets messed up

    Capx: https://www.dropbox.com/s/v9hn56pmpt6gqbw/binarydata_forumtest.c3p?dl=0

    Perhaps you are reaching the limit of a byte, which is 255. You can work around that simply by writing a larger value, like an int32.

    I tried it but it doesn't write anything if I use int32, when I loop to extract the values they all show = 0 definitely I'm doing something wrong

    I read the manual many times but I still can get how it works or when I reach

    the limit of a byte, which is 255

    Are there any examples that we can use? I didn't find any on the construct 3 demos

    Thanks

  • Is there any index Limits that you can create for BINARY DATA (Uint8 or int8)?

    it seems that it can't go over around 250 but it lets me create a size example 300.

    Any values that I tried to store on any index after 250 they got messed up is like they start storing values from 0, 1, 2 etc.... different than the values I enter

    Tagged:

  • rtkiii

    your command did not work for me but I kept seeing chmod referenced when I was researching yesterday but did not know where to apply it.

    You helped with that and I used chmod +x and the error is now gone!

    Haah sorry for that, I typed it on the Mac which I'm not used to and a lot of times the writing gets messed up I'm not sure why but yeah "chmod +x" is correct.

    Looks like I do get this in xcode...

    When running on my iPad

    When simulating on iPhone X

    Once you manage to install it once successful with the help of the "chmod +x" then after that you need to remove the "chmod +x" as the permissions they are already set, then you will be able to install normal

  • I've been considering writing a few blog posts here and there about technical things. Depending on the content some of it might make it into Tuesday tips. So watch this space I guess.

    Sounds really good I will keep an eye in that :)

    In terms of looking at your iPhone X issue it's actually clocking out time on Friday evening, so I haven't really got the time to look at it right now. Sorry about that, but I will try to get around to it :/ Actually have another project I'm supposed to be looking into as well but I've been bogged down trying to sort out server stuff this week. Anyway, I just wanted to respond to your message before I went home for the weekend, because it means a lot to hear nice things. Thanks again! :)

    No worries I resubscribed to c3 and at the moment I'm converting my project to c3 RunTime just for exporting and do some tests it worked straight away with unbounded Scrolling On, I still have to do a lot of testing and fixing things so it's cool no pressure.

    Thanks for Responding have a good weekend!!

tarek2's avatar

tarek2

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Member since 26 Jan, 2016

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