rosareven's Recent Forum Activity

  • Wow thank you for your kind offer. I'm going to just need some time to decide exactly what I want...

  • I installed this plugin a while back to run a capx example from someone, then I forgot about it.

    Recently I spent days wrestling with GUI management for my game, with a lot of "in-game winodws" set up. I ended up with the "each window gets its own layer" strategy, but after all that is done, I found UITemplates in my object selector.

    /headdesk

    I'll have to remember using this plugin for my next game. Right now my current game needs to get done and it's too late to redo the GUI with this plugin.

  • Thank you all for your inputs. It's very interesting to see so many different ways to kick start a fresh new project.

    With my recent time spent on making a new game, I realised things I do that are outside of my expectations: at the very beginning I started off with programming the core game mechanics (where all the maths are calculated, etc), thinking that's a fairly natural priority to tackle on. Then, also very naturally, I'd get tired of piecing all the pure logic together and start procrastinating. When I return to the project few days later, I restarted the project from the GUI. Now to my own surprise, the game already looks 50% complete to my plan and I can see myself finishing the game in 4 days.

    Programming is my capability, but I've always enjoyed design more than maths.

    Hope this thread reaches out to people who want to make a game but feel inconfident in anyway.

  • Thanks zatyka. Your example is a lot cooler.

    I might use json instead of xml though because I heard cocoonjs has trouble with xml objects. Unless that's sorted now.

  • I have Nexus 7 so that's good to know. Although Ouya would also have controller to worry about wouldn't it?

  • I was going to say, if there're less than ~10 layouts total to switch and your game screen isn't large, it shouldn't be a problem to squeeze them all into one layer. But that Persistent Layout is still many sorts of useful.

  • I'd love to make a game for Ouya some day but I don't have the console nor time yet.

    Are there any tutorials or FAQ about what to be aware of when making Construct 2 games for Ouya?

  • You've made your choice but I'm going to throw my 2 cents anyway. I'm using Decker Services, which I found on freewebspace.net as a participant of some random stranger's free web host longevity research. Decker Services ranked top with the longest uptime over 3 years and fast, concise response to problems.

  • You can try Tiled Map Editor, I think it even has some plugins in CC and C2 for importing the maps: mapeditor.org

    Search "TMX importer" by rexrainbow. That's the plugin dedicated for importing maps made with Tiled Map Editor to Construct 2.

  • Graphic card driver doesn't fix that bug. nVidia released a dedicated hardware for scent processing, similar to graphic cards but for smell. We're all going to have to pay at least $100 just so our smell hardware is compatible.

  • All done. Looking forward to be invited.

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  • I'm at the point of wondering about scrollable window box too, like with a mouse wheel, but for now we might have to use pagination technique, that is, press something to keep the content going instead of scrolling through things.

    Here's a quick and dirty example: dl.dropbox.com/u/1990899/dialogue.capx

    You can wrap something like that into a function for future reuse. Those are probably not the best choices of events to make it perfect but that's the idea.

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rosareven

Member since 15 Mar, 2012

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