rosareven's Recent Forum Activity

  • Thank you for sharing the sprites DravenX. Any freebies are good freebies =D

  • Thanks again Kyatric. PNG 8-bit compression sounds exactly like what I need then, and it's good to hear that the alpha channel remains.

    Good to know about Webstorage though, it's going to come in handy!

  • Indeed I can (or can't, either) imagine the todo list reaching the size of the cosmos, so I don't want to sound demanding about it XD

    Thanks for the type Kyatric. I hear from HBGames that there is a plugin for saving data into cookies as well. Would that assist games with a lot of image resources in any way?

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  • Is it possible in Construct 2, or would it be asking for too much as a feature request?

    Right now when we load a Construct 2 game, we load the entire HTML5 page before we start playing. If we make a game with large world and a lot of image files, that's going to take a long time to load. If images can be loaded on demand (eg. where the camera is showing, plus a margin beyond), it would be possible to have a large world without either split the game up, takes too long to load, or having to shrink the game.

  • I got a late announcement from Sydney, Australia here. Unfortunately I can't afford to spend time on more game making because I'm already working on one for HBGames contest. Was going to mention the event here and ask you guys to spread the words of Construct!

  • I read that we're supposed to use the free edition of Construct 2, and then I read that we shouldn't worry about the rules. I'm confused. <img src="smileys/smiley5.gif" border="0" align="middle" />

    I started working on a game using the licensed version of Construct 2 around 3/17/2012 and it has 127 events and 1 family. And at least 10 of those events is just to keep the event sheets organised. Can I enter it into the contest, or do I need to try to trim down the number of events?

    What Venetia meant regarding rules was the grey-zone / nitpicky stuff like the use of plugins, potential cheating around the rules etc due to different programming experiences from different contestants. You do either need to use free edition, or keep your game to the free edition's limit, because the point of this contest is for us to win a standard edition of Construct 2. It would be kind of pointless to win a standard edition with a standard edition-made game.

    That being said, your game needs to be less than 100 events, less than or have at most 4 layers, and doesn't use families.

  • Hi,

    I hailed from HBGames, joined the forum yesterday after I decided to participate the Construct 2 + HBGames contest. I have never made a game before, despite having played plenty of them, but my creativity has been itching for action and I can't hold it any longer.

    I enjoy telling stories, although rather than telling it in good ole text format, I decided to try a little twist - telling a story in the form of a game. An interactive story, you may say. This is what motivated me to look into the possibility of using a game engine.

    I've researched many engines recently, Construct 2 included. The HBGames contest is going to motivate me to really make something real for once, instead of endlessly planning and researching. I might find myself jumping between many different engines, but for now Construct 2 is my choice due to the contest.

    By the way, I'm a full time office admin and part time IT student (non-gaming development related degree), and game making is just a hobby that I have adopted recently. I don't plan to make anything serious, just want to tell a story!

    That's enough about me. Looking forward to share my creations in the near future!

  • Hi,

    I thank you for this lovely plugin. This is going to make me sound dumb but I'm having trouble understanding how this plugin works.

    For now I will use your capx as a template to modify upon, but is it possible for you to show a more step-by-step tutorial?

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rosareven

Member since 15 Mar, 2012

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