rosareven's Recent Forum Activity

  • aterribleidea.com/108-terrible-character-portraits-gallery

    These Creative Commons license portraits were funded in Kickstarter since 2010. The portraits were finished at 2011, available for anyone to use them in anyway we want, as long as we credit the source.

    I've been recolouring some of them for my game in GIMP. They are life savers since I don't have enough time to draw characters from scratch.

    Example of my recolour: img713.imageshack.us/img713/5416/meredith.png

  • I'm liking this idea of an open-project in Construct 2. I can never dedicate to a particular team with particular schedules but this open development format will allow me to hop in and out according to my availability. The idea that this project could go any possible direction is exciting too. Definitely having my engine ready for this.

    By the way the link in the first post works for me. Now anyway.

  • Like Kyatric said, the Scirra arcade speaks for itself. Construct 2 is heavily geared towards real-time / action games, with heaps of out-of-the-box action game essentials such as physics, controls and movements.

    Turn-based or non-action games actually turn out to be a struggle with Construct 2. I'm working on that type of game right now with Construct 2 and the feeling that I'm skipping a lot of built-in action features is immense.

  • Chipping in to say that I'm also participating and working on my game. It's slow and I don't even have a playable demo yet but making it is a lot of fun in construct 2.

  • I just have to bump this. I've known MakeHuman for a while but the motion database is exactly what I need, because I suck at posing too and have been looking for rigged poses. Thank you for sharing.

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  • I don't have a practical suggestion to dialogue implementation because I'm looking for one too. However if you somehow want to sort it out with spreadsheet format, rexrainbow's csv plugin will get anything spreadsheet related sorted for you.

    I'm thinking about some form of tree structure myself, but cocoonjs can't export xml which I eventually want to use.

  • Hi rex,

    Is it possible to loop through all objects in an instance group?

  • Thank you guys. Never have thought I'd be interested in maths one day.

  • No, not really a genius. I'm so bad at maths anyone could probably help me out.

    There is some kind of diminishing return pattern I want to use for my game, but I can't figure out the formula for it. Without a formula I'd have to use a long array of values for my variables to match up with. I can do that instead, but I'm curious if there is a formula exist for this kind of pattern.

    It goes something like this: 100% -> 50% -> 33% -> 25%-> 18%-> 14%, and so on. The pattern pictures some kind of a declining curve graph in my mind, but I just can't remember any terminology related to that sort of mathematics to google it in the first place.

  • Hi again rex,

    I tried using "for each col in row" condition to loop the columns of a particular row I specify, but the console keeps saying it can't find the row index. Is that condition not supposed to be used like that?

    For example, I want to loop through all the columns in row "D", and I did "for each column in row D". The console would complain that it can't find that index.

    UPDATE: Apologies for confusing myself. I used "for each col in row" to specify a row, and then I tried to call "CurRow" thinking that it would refer to the row I was explicitly calling with the index. Missed the part that CurRow is for the for-loop. "for each col in row" does work.

  • Download link for Instance Group plugin gave a 404.

  • Oh where do I start, rexrainbow? I just finished installing and sampling some of your bizillion plugins and I'm in pure awe. When I bump into something that I can't find an efficient way to complete in Construct 2, your plugins come and streamline it for me.

    This plugin in particular, does something I had been trying to figure out for days - pick all the instances inside the container during runtime. The official container doesn't have that feature but this is going to save my life.

    For that purpose, both containers are equally powerful. This whole "container" feature would be complete with both official and rex's functions combined.

    I'm done rambling. Thank you again rex.

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rosareven

Member since 15 Mar, 2012

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