Potato's Recent Forum Activity

  • Thanks for sharing all this useful tips Sigmag.

  • Another detail about how the API works and how it fits into the JavaScript landscape :

    http://www.2ality.com/2013/12/simd-js.html

  • It's better to buy directly from Scirra.

    Also:

    Individuals can use their license on as many computers as they like, as long as they are the only one who uses it

    From:

    https://www.scirra.com/tutorials/57/how ... enses-work

  • 1. What's the status of memory management for texture loading (for layout-by-layout loading) ?

    Why it's not a priority for them considering it's quite important feature for game ?

    Is this memory management problem only happens with Construct 2 or with every other HTML5 engine out there ?

    2. Tell them not to ignore Construct 2 user and be more active on Construct Forum

    Thanks sqiddster

  • Maybe Ashley could look into something like Ejecta (since it's open source):

    http://impactjs.com/ejecta

    Ejecta is like a Browser without the Browser. It's specially crafted for Games and Animations. It has no DIVs, no Tables, no Forms – only Canvas and Audio elements. This focus makes it fast.
    
    JavaScript code is executed directly by a JavaScript VM (JavaScriptCore), the HTML5 Canvas 2D and WebGL API is implemented in native code with OpenGL, Audio is implemented with OpenAL. Several other APIs (touch, accelerometer, localStorage) behave like those in a real browser.
    Many HTML5 Games run out of the box, or with minimal modifications – with better performance, better sound support, Game Center integration and more.
    [/code:1idaxfyk]
    
    and incorporate it to Construct 2, so we don't need to rely on 3rd party exporter anymore ?
  • last time I heard, Stencyl doesn't support exporting to HTML5 anymore (at least not officially). That's another reason to consider before going with Stencyl if you still want to go with HTML5 route.

  • Voted !!

    Would be awesome to see Construct 2 Games winning an award <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • This is a game is using Game Closure technology, it looks like a robust game including IAP purchases, it has been done with Javascript/HTML5.

    It's not Corona SDK, neiher other frameworks for iOS. It's HTML5.

    https://itunes.apple.com/US/app/id568975017

    We shouldn't wait to CocoonJS updates, it's time to deploy our games to iOS and Android with Game Closure.

    that looks awesome <img src="smileys/smiley20.gif" border="0" align="middle">

    btw just got back from CocoonJS / Ludei forum, and it's kinda sad how they never answer questions on their own forum. (Ludei last post was on July 11)

    http://cocoonjs.vanillaforums.com/discussion/6/integrate-cocoonjs-with-construct-2/p8

  • Just wondering, does Spriter already support CocoonJS ?

  • Ashley shinkan this happens to me quite often and indeed it's quite annoying when you press CTRL + LEFT/RIGHT to cycle through the expressions but it will pop back to previous window.

    As shinkan suggestion i'd prefer:

    CTRL + LEFT/RIGHT = cycle through words/expression (just like standard editing shortcut)

    ALT + LEFT/RIGHT = Go back / forward the dialog

  • Nice found California,

    here's the one from Bomberman with japanese letter

    <img src="http://i43.tinypic.com/6iaf48.png" border="0" />

  • +1

    It's probably already on Ashley's never ending TODO LIST, but i hope he will bump it up <img src="smileys/smiley2.gif" border="0" align="middle" />

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Potato

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